Category Archives: Game Design

Jason Brody’s Lethal Efficiency

It’s already been pretty well established that Far Cry 3’s protagonist doesn’t work. Here’s how close they came to glory. Jason Brody is meant to be a panicked tourist thrown face-first into the insane violence we take for granted. The … Continue reading

Posted in Game Design | Tagged , , | 29 Comments

Gamification in Tales from the Thousand and One Nights

Here’s a story. Once, many games were made out of wheels within wheels, tasks within tasks. Their power came from constantly achieving these small, looping goals that fed into larger goals: Getting wood to get a pickaxe to get some … Continue reading

Posted in Game Design, More games should do these things | 13 Comments

Videogames take everything literally

Sniper was born in the Australian outback. As he grew up, he made a living hunting animals. Nowadays he travels America in a battered camper van, and makes a living hunting men. He has long chats with his mum over … Continue reading

Posted in Game Design | 6 Comments

Play Dice with the Universe

Say there, Jim, you’re looking mighty down! What’s that? No world? Well I’ve got just the thing. I’ve been on a massive D&D blog binge lately, and as a result I have just fallen in love with random thing-generating tables. … Continue reading

Posted in Game Design | 6 Comments

The Dead Island or: How I learned to stop worrying and love the trailer

By now it is statistically likely that you have seen the trailer. If not, it is stastically likely that a friend, a family member, or a loved one has seen the trailer. If not, statistics are irrelevant because you’re lying … Continue reading

Posted in Game Design, Games, Philosophy | Tagged , , , | 8 Comments

You are not welcome here

A house sits plump and in decay on the edge of town; empty, save for the aura is casts over anyone who glimpses its weathered facade and black, empty windows. What is simply an abandoned structure, cast away from the … Continue reading

Posted in Game Design, Games | Tagged , , , , , , , , | 12 Comments

The Personal Narrative

I was wandering through a narrow stretch of path on the outskirts of the suburb where I live, wondering what constituted my human experience. Not long ago, a good friend of mine raised the question of how we think, and … Continue reading

Posted in Game Design, Mods | Tagged , , , | 23 Comments

Narrative – the inorganic experience

Like a dog wandering amidst the plains and trenches of sleep, there has been something kicking away in the coils of my mind for a very long time. Well, at least since last year. Last year I began embarking on … Continue reading

Posted in Game Design, Mods | Tagged , , , , , | 13 Comments

A topical update

…To distract from the current lack of topical updates. As shall be detailed in the next installment of me getting around to writing an article, I have been working on a mod. You can follow it here The Machination’s ModDB-type-thing … Continue reading

Posted in Game Design, Mods, Ramblings | Tagged , , | 14 Comments

Scenic World

The very idea of something being made just for us is more than enough to send the ego sprawled so deep within its leather-bound chair that it would take the force of a thousand suns to do as much as … Continue reading

Posted in Game Design | Tagged , , , , , , | 9 Comments