Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Category Archives: Game Design
Jason Brody’s Lethal Efficiency
It’s already been pretty well established that Far Cry 3’s protagonist doesn’t work. Here’s how close they came to glory. Jason Brody is meant to be a panicked tourist thrown face-first into the insane violence we take for granted. The … Continue reading
Gamification in Tales from the Thousand and One Nights
Here’s a story. Once, many games were made out of wheels within wheels, tasks within tasks. Their power came from constantly achieving these small, looping goals that fed into larger goals: Getting wood to get a pickaxe to get some … Continue reading
Videogames take everything literally
Sniper was born in the Australian outback. As he grew up, he made a living hunting animals. Nowadays he travels America in a battered camper van, and makes a living hunting men. He has long chats with his mum over … Continue reading
Posted in Game Design
6 Comments
Play Dice with the Universe
Say there, Jim, you’re looking mighty down! What’s that? No world? Well I’ve got just the thing. I’ve been on a massive D&D blog binge lately, and as a result I have just fallen in love with random thing-generating tables. … Continue reading
Posted in Game Design
6 Comments
You are not welcome here
A house sits plump and in decay on the edge of town; empty, save for the aura is casts over anyone who glimpses its weathered facade and black, empty windows. What is simply an abandoned structure, cast away from the … Continue reading
Posted in Game Design, Games
Tagged Alienation, Bioshock, Cryostasis, Horror, Invitation, Miles Newton, The Machination, Tom Jubert, Worlds
12 Comments
The Personal Narrative
I was wandering through a narrow stretch of path on the outskirts of the suburb where I live, wondering what constituted my human experience. Not long ago, a good friend of mine raised the question of how we think, and … Continue reading
Posted in Game Design, Mods
Tagged Game Design, Narrative, Personal Narrative, The Machination
23 Comments
Narrative – the inorganic experience
Like a dog wandering amidst the plains and trenches of sleep, there has been something kicking away in the coils of my mind for a very long time. Well, at least since last year. Last year I began embarking on … Continue reading
Posted in Game Design, Mods
Tagged experience, Game Design, Game development, mods, Narrative, The Machination
13 Comments
A topical update
…To distract from the current lack of topical updates. As shall be detailed in the next installment of me getting around to writing an article, I have been working on a mod. You can follow it here The Machination’s ModDB-type-thing … Continue reading
Scenic World
The very idea of something being made just for us is more than enough to send the ego sprawled so deep within its leather-bound chair that it would take the force of a thousand suns to do as much as … Continue reading
Posted in Game Design
Tagged Fallout 3, Game Design, Level Design, Mass Effect, Mass Effect 2, Shadow of the Colossus, Worlds
9 Comments