Category Archives: Philosophy

Michaƫl Sawyn vs. the Rule-Based Game: Why mechanics matter.

If we want to actually create art through games, instead of despite them, we need to embrace all the medium’s mechanical origins. Continue reading

Posted in Philosophy | 9 Comments

The Dead Island or: How I learned to stop worrying and love the trailer

By now it is statistically likely that you have seen the trailer. If not, it is stastically likely that a friend, a family member, or a loved one has seen the trailer. If not, statistics are irrelevant because you’re lying … Continue reading

Posted in Game Design, Games, Philosophy | Tagged , , , | 8 Comments

Emergency Future: Humanity Conjecture

Video games aside, there is a lot that has managed to arrest my interest within the sphere of humanity, a considerable amount of which has bled into my central essays on this blog. Regardless of what it is that I … Continue reading

Posted in Blogs, Philosophy | Tagged , , , , | 6 Comments