Category Archives: The industry in general

Skills

“My biggest complaint for computer games so far is they are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive … Continue reading

Posted in The industry in general | 19 Comments

Wasteland 2 makes a social blunder

Brian Fargo and the RPG community just teamed up to kickstart 1.5 Million dollars for  Wasteland 2, an old-school postapocalyptic RPG. It was the perfect date, until Brian started getting a little too friendly: “At 2 million we will increase the staff … Continue reading

Posted in News, The industry in general | Tagged , , , , | 2 Comments

War. War Never Changes.

As dedicated gamers, we’ve always cherished the experiences that we know the developers not only made for our enjoyment, but made because they had a deep connection to their work. There have always been bad games, but it seems that … Continue reading

Posted in Ramblings, The industry in general | Tagged , , , , | 8 Comments

Disneyitus – the fall and rebirth of a giant

It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that … Continue reading

Posted in Games, Ramblings, The industry in general | Tagged , , , , , , , , , | 8 Comments

A Glance into the WORLD OF TOMORROW

The future! Forget 2012, the Nuclear Apocalypse, Robot Uprisings, the Zombie Apocalypse and the ever-watching Totalitarian Governments for a moment- I, Jack Shandy, Gentleman Journalist, have a list of reasons the future is going to be juuuuuust fine. Well, for … Continue reading

Posted in Games, The industry in general | Tagged , , , , , , , , , | 2 Comments

They're not gimmicks, they're experiments

As a gamer and prospective game designer there are many observations I make when looking at trends in the industry. These trends come in many forms which can vary from simply what the gamers are demanding to what the industry … Continue reading

Posted in Game Design, Games, Ramblings, The industry in general | Tagged , , , , , , , , , , , , | 17 Comments

Somewhere…Beyond The Sea

Well the news only reached me, vicariously, through a post on a forum I frequent that directed me to a link on Kotaku stating that Bioshock 2’s launch has been thrown to the wind, and the title to the much … Continue reading

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The Moon is a Harsh Mistress

Well, no, the moon has little relevance to this news but I think Time would be more appropriate. So the other day me and my chummy chum designer friend were discussing the future of our production schedule and we came … Continue reading

Posted in Game Design, The industry in general, The Machination | Tagged , , , , , , , | Leave a comment

I'm torn

It seems like I’ve recently received a glut of responses from a post i made on the Australian Gamer forums as towards the hypothetical steps in order to rise for the murky depths of parroted education towards the shining golden … Continue reading

Posted in Game Design, Games, The industry in general, The Machination | 17 Comments

Is the games industry recession proof?

An economic recession is one of those occurences that strikes a great deal of confusion and discomfort into the minds of business owers, and employees alike. And while Australia isn’t in an official recession, there has been some pretty hefty … Continue reading

Posted in Game Design, The industry in general, Uncategorized | Tagged , , , , , , , , | 10 Comments