Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Category Archives: The industry in general
Skills
“My biggest complaint for computer games so far is they are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive … Continue reading
Posted in The industry in general
36 Comments
Wasteland 2 makes a social blunder
Brian Fargo and the RPG community just teamed up to kickstart 1.5 Million dollars for Wasteland 2, an old-school postapocalyptic RPG. It was the perfect date, until Brian started getting a little too friendly: “At 2 million we will increase the staff … Continue reading
Posted in News, The industry in general
Tagged Brian fargo, Demon's souls, Kickstarter, social, Wasteland 2
3 Comments
War. War Never Changes.
As dedicated gamers, we’ve always cherished the experiences that we know the developers not only made for our enjoyment, but made because they had a deep connection to their work. There have always been bad games, but it seems that … Continue reading
Posted in Ramblings, The industry in general
Tagged Game development, Games industry, History, Miles Newton, The Machination
10 Comments
Disneyitus – the fall and rebirth of a giant
It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that … Continue reading
A Glance into the WORLD OF TOMORROW
The future! Forget 2012, the Nuclear Apocalypse, Robot Uprisings, the Zombie Apocalypse and the ever-watching Totalitarian Governments for a moment- I, Jack Shandy, Gentleman Journalist, have a list of reasons the future is going to be juuuuuust fine. Well, for … Continue reading
Posted in Games, The industry in general
Tagged Entertainment, First Person Shooter, Future, Game Design, Game development, Gamers, Games, Games industry, Gaming, The Machination
2 Comments
They're not gimmicks, they're experiments
As a gamer and prospective game designer there are many observations I make when looking at trends in the industry. These trends come in many forms which can vary from simply what the gamers are demanding to what the industry … Continue reading
Somewhere…Beyond The Sea
Well the news only reached me, vicariously, through a post on a forum I frequent that directed me to a link on Kotaku stating that Bioshock 2’s launch has been thrown to the wind, and the title to the much … Continue reading
Posted in Game Design, Games, Ramblings, The industry in general
Tagged 2K, Bioshock, Bioshock 2, Company, Entertainment, Game Design, Game development, Games, Gaming, Kotaku, Release, Release Date, The Machination
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The Moon is a Harsh Mistress
Well, no, the moon has little relevance to this news but I think Time would be more appropriate. So the other day me and my chummy chum designer friend were discussing the future of our production schedule and we came … Continue reading
Posted in Game Design, The industry in general, The Machination
Tagged Entertainment, Flash, Forum, Game Design, Games, Gaming, Silhouette, The Machination
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I'm torn
It seems like I’ve recently received a glut of responses from a post i made on the Australian Gamer forums as towards the hypothetical steps in order to rise for the murky depths of parroted education towards the shining golden … Continue reading
Posted in Game Design, Games, The industry in general, The Machination
17 Comments
Is the games industry recession proof?
An economic recession is one of those occurences that strikes a great deal of confusion and discomfort into the minds of business owers, and employees alike. And while Australia isn’t in an official recession, there has been some pretty hefty … Continue reading