Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Development
The "One page game design philosophy"
I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading
Posted in Game Design
Tagged Company, Creative, Design, Development, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, Independent, Industry, Miles Newton, One page, Philosophy, Single page, Style, The "One page game design philosophy", The Machination
9 Comments
In Retro Retrospect of Borderlands, Some kind of half arsed journal
I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading
Posted in Game Design, Games, Ramblings
Tagged AI, Borderlands, Co-op, Company, Design, Development, Difficulty, Entertainment, First Person Shooter, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Hype, Immersion, Industry, Level Design, Multiplayer, The Machination
6 Comments
Borderlands, and the necessity of story?
I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash Bros. Brawl … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Art Direction, Borderlands, Cell Shaded, Company, Design, Development, Game, Game Design, Game development, Games, Gaming, Gearbox, Gearbox Software, Story, The Machination
7 Comments
Modern Warfare 2 on the PC postponed
The release of modern Warfare 2 has been delayed for the PC, and as can be assumed this contentious issue has been met with much vitriol from the PC gaming crowd. Now from what I can see, one of three … Continue reading
Posted in Games, News
Tagged 2009, Activision, Design, Development, Entertainment, First Person Shooter, Gamers, Games, Games industry, Gaming, Infinity Ward, Modern Warfare 2, November, PC, Postponed, Release, Release Date, The Machination
7 Comments
The Man has me in his iron grasp
Dear fellow Machinators, Don’t panic; if you’re the one guy who reads these then you mustn’t fear, for I am not going to be leaving this humble end of the internet any time soon for its murky depth or reality… … Continue reading
Posted in The Machination
Tagged Development, Entertainment, Forum, Game Design, Game development, Games, Gaming, Hiatus, Independent, The Machination
8 Comments
Stride Forth Into The Unknown
Whilst travelling down to Brisbane and simultaneously listening to Dark Side of the Moon, I started thinking about what i valued in games, and apart from story I discovered that i really enjoy quality exploration. This might seem like a … Continue reading
Posted in Game Design, Games
Tagged Creative, Development, Entertainment, Exploration, Game Design, Game development, Gamers, Games, Games industry, Gaming, Suspension of disbelief, The Machination
9 Comments
Silhouette is on hiatus
Hello loyal followers from the Behmoth Forum, as you may have established, Silhouette’s development is on hiatus, also i use way too many commas. The main reason for this is a) we’ve been inundated with school work and can’t spare … Continue reading
Posted in Game Design, Games, The Machination, Uncategorized
Tagged Development, Forum, Gaming, Hiatus, Run, Silhouette, The Behemoth, The Machination
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Emergent Gameplay: the future of online gaming societies
Suspension of disbelief is an important thing, it allows you (or rather involuntarily forces you) to see and feel past the fourth wall of the monitor and become immersed in the world beyond, this is a very important aspect as … Continue reading
Posted in Game Design, Games, The Machination, Uncategorized
Tagged Design, Development, Emergent gameplay, Games, Gaming, MMORPG, Online, Player, Suspension of disbelief, The Machination
15 Comments
Game Design- the beginning of my career
Game Design is one of those illusive topics that’s not always perceived as a socially acceptable thing among older audiences. This may be because they consider games as a purely childish entertainment media, although this is probably due to the … Continue reading
Posted in Game Design, Games, Uncategorized
Tagged Company, Creative, Development, Entertainment, Epic Shadow, Game Design, Games, Gaming, Industry, The Machination
5 Comments