Tag Archives: Development

The "One page game design philosophy"

I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading

Posted in Game Design | Tagged , , , , , , , , , , , , , , , , , , , , | 9 Comments

In Retro Retrospect of Borderlands, Some kind of half arsed journal

I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading

Posted in Game Design, Games, Ramblings | Tagged , , , , , , , , , , , , , , , , , , , , , | 6 Comments

So, I actually bought Borderlands

In reflection of what I said a few days ago, I’m in conflict and agreement with my points. At this stage I’m on my third attempt at the game, this point is almost insignificant, but a small technical issue meant … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , , , , , , | 11 Comments

Borderlands, and the necessity of story?

I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash Bros. Brawl … Continue reading

Posted in Game Design, Games, Ramblings | Tagged , , , , , , , , , , , , , , | 7 Comments

Modern Warfare 2 on the PC postponed

The release of modern Warfare 2 has been delayed for the PC, and as can be assumed this contentious issue has been met with much vitriol from the PC gaming crowd. Now from what I can see, one of three … Continue reading

Posted in Games, News | Tagged , , , , , , , , , , , , , , , , , | 7 Comments

The Man has me in his iron grasp

Dear fellow Machinators, Don’t panic; if you’re the one guy who reads these then you mustn’t fear, for I am not going to be leaving this humble end of the internet any time soon for its murky depth or reality… … Continue reading

Posted in The Machination | Tagged , , , , , , , , , | 8 Comments

Stride Forth Into The Unknown

Whilst travelling down to Brisbane and simultaneously listening to Dark Side of the Moon, I started thinking about what i valued in games, and apart from story I discovered that i really enjoy quality exploration. This might seem like a … Continue reading

Posted in Game Design, Games | Tagged , , , , , , , , , , , | 9 Comments

Silhouette is on hiatus

Hello loyal followers from the Behmoth Forum, as you may have established, Silhouette’s development is on hiatus, also i use way too many commas. The main reason for this is a) we’ve been inundated with school work and can’t spare … Continue reading

Posted in Game Design, Games, The Machination, Uncategorized | Tagged , , , , , , , | Leave a comment

Emergent Gameplay: the future of online gaming societies

Suspension of disbelief is an important thing, it allows you (or rather involuntarily forces you) to see and feel past the fourth wall of the monitor and become immersed in the world beyond, this is a very important aspect as … Continue reading

Posted in Game Design, Games, The Machination, Uncategorized | Tagged , , , , , , , , , | 15 Comments

Game Design- the beginning of my career

Game Design is one of those illusive topics that’s not always perceived as a socially acceptable thing among older audiences. This may be because they consider games as a purely childish entertainment media, although this is probably due to the … Continue reading

Posted in Game Design, Games, Uncategorized | Tagged , , , , , , , , , | 5 Comments