Tag Archives: Entertainment

So, I actually bought Borderlands

In reflection of what I said a few days ago, I’m in conflict and agreement with my points. At this stage I’m on my third attempt at the game, this point is almost insignificant, but a small technical issue meant … Continue reading

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I apologize for the lack of updates…buuuut MODS

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading

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The Machination is now website-equipped

It’s been a long week slaving over a hot computer in the thick of the school term, but I’ve managed to find the time to do something I’ve intended to do for a long time, publish my own website. Obviously … Continue reading

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News on Machinarium

I’ve just started playing a charming little adventure game called Machinarium by Czech developer Amanita Design , and I intend to write up a collaborative review on this when a friend of mine and myself can make time to complete … Continue reading

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Star Guard Review

I recently found this exciting little action platformer called Star Guard, a game by independent developer Vacuum Flowers that drops the player into the centre

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Modern Warfare 2 on the PC postponed

The release of modern Warfare 2 has been delayed for the PC, and as can be assumed this contentious issue has been met with much vitriol from the PC gaming crowd. Now from what I can see, one of three … Continue reading

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The OFLC and other such Torch n' Pitchfork wavery

It has recently come to my attention, and the attention of Australia’s gamers that OFLC has imposed “refusal of classification” (a loosely veiled ban) upon Left 4 Dead 2, the highly anticipated sequel of the 2008 zombie shootemup. Now we’ve … Continue reading

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Why horror games just aren't scary anymore

Hush little baby, don’t say a word, And never mind that noise you heard, It’s just the beasts under your bed, in your closet, in your head. If there’s anything that annoys me with game design is when the writer … Continue reading

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On hiatus

Alright, this is the deal. Although I’m brimming with ideas of things to write about, I’m going to have to put the blog on hold until around the 19th of September, exams you see. Until then, attempt to keep your … Continue reading

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Black and White – the evolution of the moral choice in games

Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral choices within game plots, … Continue reading

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