Jack writes about RPG’s at:rottenpulp.blogspot.com
Next week I might fight a bear. You would not want to miss that.
Tag Archives: Everything is important
It seems like modern game design has an unwritten rule: Don’t make the player worry about anything unimportant. If the jumping puzzles aren’t important, there’ll be invisible walls around every chasm. Normal enemies usually aren’t a challenge, so that you only have to … Continue reading