Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Fallout 3
Scenic World
The very idea of something being made just for us is more than enough to send the ego sprawled so deep within its leather-bound chair that it would take the force of a thousand suns to do as much as … Continue reading
Posted in Game Design
Tagged Fallout 3, Game Design, Level Design, Mass Effect, Mass Effect 2, Shadow of the Colossus, Worlds
9 Comments
Hard, for lack of a better word, is good.
No mortal is immune to the brief, blinding moment where our seemingly invincible character topples to its knees and all you want to do is see how well your computer can fly. A mighty bronze colossus that once gracefully strode … Continue reading
Posted in Game Design, Indignant paradigm shifts, Ramblings
Tagged Difficulty, Fallout 3, Game Design, Game development, Stalker
18 Comments
I apologize for the lack of updates…buuuut MODS
I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading
Posted in Games
Tagged Company, Design, Deus Ex, Entertainment, Fallout 3, Fallout Overhaul Kit, First Person Shooter, FOOK, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Gaming Hardware, Hardware, Machinarium, Mod, Modder, Modders, Modding, Nameless Mod, Pixels, Stalker, STALKER Complete 2009, The Machination, The Nameless Mod
49 Comments
Black and White – the evolution of the moral choice in games
Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral choices within game plots, … Continue reading
Posted in Games, Ramblings
Tagged Bioshock, Company, Design, Entertainment, Fallout 3, First Person Shooter, Game Design, Game development, Gamers, Games, Games industry, Gaming, Moral Choice, Narrative, Story, The Machination
5 Comments