Tag Archives: Fallout 3

Scenic World

The very idea of something being made just for us is more than enough to send the ego sprawled so deep within its leather-bound chair that it would take the force of a thousand suns to do as much as … Continue reading

Posted in Game Design | Tagged , , , , , , | 9 Comments

Hard, for lack of a better word, is good.

No mortal is immune to the brief, blinding moment where our seemingly invincible character topples to its knees and all you want to do is see how well your computer can fly. A mighty bronze colossus that once gracefully strode … Continue reading

Posted in Game Design, Indignant paradigm shifts, Ramblings | Tagged , , , , | 18 Comments

I apologize for the lack of updates…buuuut MODS

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading

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Black and White – the evolution of the moral choice in games

Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral choices within game plots, … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , , , , , , , , , , | 5 Comments

Nostalgia by Bloggs

NOSTALGIA. I’ve had a gutful. Fallout 3’s the game that recently aroused my ire- although it’s not so much the game as the reaction to it. The whiny, unpleasable, fan-dumb reaction to it. Now, I’ve played a bit of the … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , , , , , , , , , , , , | 1 Comment