Tag Archives: Flash

MASOCORE – The satisfaction of the struggle

It’s the strangest thing. The human mind is designed to work towards things that will bring it pleasure, mostly because we’re all treacherous hedonists, but generally because we like the feeling of accomplishment, so why the hell would we involve … Continue reading

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Indie games aplenty, and what we're up to

Well, for one Jack and I are now on holidays, and he’s going to be writing more for this blog. This is a good thing, he can wax a mean poetic; this also means that we will be doing collaborative … Continue reading

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The "One page game design philosophy"

I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading

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On hiatus

Alright, this is the deal. Although I’m brimming with ideas of things to write about, I’m going to have to put the blog on hold until around the 19th of September, exams you see. Until then, attempt to keep your … Continue reading

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The Moon is a Harsh Mistress

Well, no, the moon has little relevance to this news but I think Time would be more appropriate. So the other day me and my chummy chum designer friend were discussing the future of our production schedule and we came … Continue reading

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Let Run Resume

Ok, so we’ve been granted some reprieve from the cruel wishes of the Australian education system which means that we can FINALLY WORK ON GAMES. ARE YOU AS EXCITED AS I AM?! Well to be honest we’ve found other distractions, … Continue reading

Posted in Game Design, The Machination | Tagged , , , , , , , | 64 Comments

Game Development Software

When you feel as if you ideas and passion for the game industry have roiled away for long enough, and you feel compelled to spill your creativity out into the digital world, your going to need a platform onto which … Continue reading

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