Tag Archives: Game Design

What have indie games become?

Six months ago I had a plan. I felt confident, and I felt enraptured in the world of indie games, and after many unsuccessful attempts I felt just a little bit pissed off. But it was an idea. At the … Continue reading

Posted in Game Design, Games | Tagged , , , | 21 Comments

A new blog?

Thrilling. And you can read it right here http://shortformfoundry.wordpress.com/ The idea is that I come up with a lot of ideas for games, and I want to see what happens when I give them some fresh air. So this is … Continue reading

Posted in Game Design | Tagged , , , | 10 Comments

Teaching you how to play

Throwing praise at Valve is a bit like pissing in an ocean. You’re going to be surrounded by people who can piss much harder than you and who have been doing it for much longer, but ultimately, you’re going to … Continue reading

Posted in Game Design | Tagged , , , , , , , | 11 Comments

Not all adventure games grow up to be pirates

I’m a horrible, horrible person. Almost five months ago I completed that dashing little indie adventure game Machinarium by Czech wizard and sometimes game designer Jakub Dvorsky and I, in my audacity, promised some kind of transcendental writeup about the … Continue reading

Posted in Games, Ramblings | Tagged , , , , | 8 Comments

What makes a good hero in five minutes

I’ve been playing a mixed bag of titles over the last 4 or so months and each and every one of them has had their own concept of what should make a rollicking good hero. The usual fare stretches from … Continue reading

Posted in Game Design, Uncategorized | Tagged , , , , , , , , | 12 Comments

The Aesthetic of Movement

Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading

Posted in Game Design | Tagged , , , , , , , , | 13 Comments

Too much icing – The bane of Portal 2

So yeah, I’m sure you’ve heard. Portal 2 has begun making its slow glorious trek into existence, speaking kind, enticing words and releasing ambrosia from its very pores. You may have noticed that a lot of people are clamouring wildly … Continue reading

Posted in Games, Ramblings | Tagged , , , , | 5 Comments

ScOA 5: The Sound of Silence

In that mysterious epiphanous, hour of the morning in which logic stays in bed, and sensibility takes the midnight train going anywhere, I was struck by a second thought, or more so an illusion. See, somewhere in the deep folds … Continue reading

Posted in Game Design | Tagged , , , , , | Leave a comment

SCoA 4: The monster is just a metaphor

In Shadow of the Colossus you know nothing. Tabula Rasa, blank slate. You enter a mysterious , foreboding yet familiar world tasked blindly with only bringing about the end of the 16 Colossi in vain hope that the princess may … Continue reading

Posted in Games, Ramblings | Tagged , , , , , | 3 Comments

ScoA 3: The designers' Fallacy

I’ve been thinking recently about the kind of games that I think I would make well, and the thought of genre specificity continued to float to the top. I don’t play as many RPGs as a lot of my friends, … Continue reading

Posted in Game Design, Ramblings | Tagged , , , , , | Leave a comment