Tag Archives: Game development

Too much icing – The bane of Portal 2

So yeah, I’m sure you’ve heard. Portal 2 has begun making its slow glorious trek into existence, speaking kind, enticing words and releasing ambrosia from its very pores. You may have noticed that a lot of people are clamouring wildly … Continue reading

Posted in Games, Ramblings | Tagged , , , , | 5 Comments

ScOA 5: The Sound of Silence

In that mysterious epiphanous, hour of the morning in which logic stays in bed, and sensibility takes the midnight train going anywhere, I was struck by a second thought, or more so an illusion. See, somewhere in the deep folds … Continue reading

Posted in Game Design | Tagged , , , , , | Leave a comment

SCoA 4: The monster is just a metaphor

In Shadow of the Colossus you know nothing. Tabula Rasa, blank slate. You enter a mysterious , foreboding yet familiar world tasked blindly with only bringing about the end of the 16 Colossi in vain hope that the princess may … Continue reading

Posted in Games, Ramblings | Tagged , , , , , | 3 Comments

ScoA 3: The designers' Fallacy

I’ve been thinking recently about the kind of games that I think I would make well, and the thought of genre specificity continued to float to the top. I don’t play as many RPGs as a lot of my friends, … Continue reading

Posted in Game Design, Ramblings | Tagged , , , , , | Leave a comment

SCoA 2: In the darkness

Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that. Twas a dark and stormy night, last moon and I was awakened from my … Continue reading

Posted in Game Design, Games, Ramblings | Tagged , , , , | Leave a comment

Super Condese-o-article 1: Here's the deal

Why hello there dear Droogs. It is apparent that I am now in year 12, and writing a massive analysis every week is somewhat draining when it comes to writing a massive analysis for everything else, so this is what … Continue reading

Posted in Games, Ramblings | Tagged , , , , | 2 Comments

Fear the worst: The importance of bad endings

This thought has been rattling around in my infernal brain machine for some time, and surprisingly not just as a side effect of playing far too many games that have arbitrary moral choices that end as you become an ethereal … Continue reading

Posted in Film, Game Design, Ramblings | Tagged , , , , | 6 Comments

War. War Never Changes.

As dedicated gamers, we’ve always cherished the experiences that we know the developers not only made for our enjoyment, but made because they had a deep connection to their work. There have always been bad games, but it seems that … Continue reading

Posted in Ramblings, The industry in general | Tagged , , , , | 10 Comments

Love Beta – A passage through the wilderness – Part 1

I was trying to think of something ubiquitous to related this experience to in order to establish understanding. First I thought of learning to ride a bike, but that’s too straightforward; a very point and shoot learning process, then I … Continue reading

Posted in Games, Journals | Tagged , , , , | Leave a comment

Love Beta – A passage through the wilderness – Introduction

A while ago I’d read about this intriguing mmo called Love by a fellow named Eskil Steenberg, a one man development machine who has singlehandedly brought his somewhat obscure concept to life and into fruition. Today I read an article … Continue reading

Posted in Games | Tagged , , , , | 10 Comments