Tag Archives: Gameplay

When should plot justify gameplay?

A little advertisement in a PC Powerplay magazine roused my attention. An outstretched arm donning an exotic device; a grand sea liner at the mercy of this contraption as it is forced through a chronological blender as a mysterious figure, … Continue reading

Posted in Game Design | Tagged , , , , , , , | 8 Comments

In Retro Retrospect of Borderlands, Some kind of half arsed journal

I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading

Posted in Game Design, Games, Ramblings | Tagged , , , , , , , , , , , , , , , , , , , , , | 6 Comments

I apologize for the lack of updates…buuuut MODS

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading

Posted in Games | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , | 49 Comments