Tag Archives: Games

The "One page game design philosophy"

I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading

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Why We Write – And the place of established games journalism styles

Best enjoyed with a chirpy yet slightly sarcastic Midlands English accent. I’ll admit that the thought of niche writings’ place in the world had never really struck me as a minor force until a couple of days ago, when my … Continue reading

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In Retro Retrospect of Borderlands, Some kind of half arsed journal

I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading

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WHY GAME REVIEWS SUCK An exercise in hypocrisy

WHY GAME REVIEWS SUCK An exercise in hypocrisy. Everybody, everybody, roll on up for the hot new game everyone is talking about: Dragon Age: Origins! 8.5/10 GAMESPOT! 8.4/10 IGN! 8/10 EUROGAMER! Wow, these guys must be really unified in their … Continue reading

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When the Pixels Hit the Fan – What comes after graphics?

It’s an inevitability. Graphics have always been integral to the games industry because they allow the player to access the game in an inviting way, all the way up to the stage where they’ve become gratuitous eye candy. There is … Continue reading

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So, I actually bought Borderlands

In reflection of what I said a few days ago, I’m in conflict and agreement with my points. At this stage I’m on my third attempt at the game, this point is almost insignificant, but a small technical issue meant … Continue reading

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Borderlands, and the necessity of story?

I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash Bros. Brawl … Continue reading

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I apologize for the lack of updates…buuuut MODS

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading

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The Machination is now website-equipped

It’s been a long week slaving over a hot computer in the thick of the school term, but I’ve managed to find the time to do something I’ve intended to do for a long time, publish my own website. Obviously … Continue reading

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News on Machinarium

I’ve just started playing a charming little adventure game called Machinarium by Czech developer Amanita Design , and I intend to write up a collaborative review on this when a friend of mine and myself can make time to complete … Continue reading

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