Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Games
The "One page game design philosophy"
I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading
Posted in Game Design
Tagged Company, Creative, Design, Development, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, Independent, Industry, Miles Newton, One page, Philosophy, Single page, Style, The "One page game design philosophy", The Machination
9 Comments
In Retro Retrospect of Borderlands, Some kind of half arsed journal
I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading
Posted in Game Design, Games, Ramblings
Tagged AI, Borderlands, Co-op, Company, Design, Development, Difficulty, Entertainment, First Person Shooter, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Hype, Immersion, Industry, Level Design, Multiplayer, The Machination
6 Comments
When the Pixels Hit the Fan – What comes after graphics?
It’s an inevitability. Graphics have always been integral to the games industry because they allow the player to access the game in an inviting way, all the way up to the stage where they’ve become gratuitous eye candy. There is … Continue reading
Posted in Game Design, Ramblings
Tagged DS, Entertainment, Game Design, Game development, Games, Games industry, Gaming, Graphics, Innovation, Interactive, Natal, Nintendo, Pixar, Pixels, Playstation, PS3, Sony, The Machination, Wii, Xbox, Xbox 360
1 Comment
Borderlands, and the necessity of story?
I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash Bros. Brawl … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Art Direction, Borderlands, Cell Shaded, Company, Design, Development, Game, Game Design, Game development, Games, Gaming, Gearbox, Gearbox Software, Story, The Machination
7 Comments
I apologize for the lack of updates…buuuut MODS
I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading
Posted in Games
Tagged Company, Design, Deus Ex, Entertainment, Fallout 3, Fallout Overhaul Kit, First Person Shooter, FOOK, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Gaming Hardware, Hardware, Machinarium, Mod, Modder, Modders, Modding, Nameless Mod, Pixels, Stalker, STALKER Complete 2009, The Machination, The Nameless Mod
49 Comments
The Machination is now website-equipped
It’s been a long week slaving over a hot computer in the thick of the school term, but I’ve managed to find the time to do something I’ve intended to do for a long time, publish my own website. Obviously … Continue reading
News on Machinarium
I’ve just started playing a charming little adventure game called Machinarium by Czech developer Amanita Design , and I intend to write up a collaborative review on this when a friend of mine and myself can make time to complete … Continue reading
Posted in Games, News
Tagged Company, Creative, Design, Entertainment, Game Design, Game development, Games, Games industry, Gaming, Machinarium, Machinarium Preview, Machinarium Review, Review, The Machination
8 Comments