Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Half Life 2
If these walls could talk
I’d have to say that my favourite narrative, if not favourite game of all time is Half Life 2. There I said it. I named, irrevocably, my favourite game of all time without so much as an act of prosaic … Continue reading
Posted in Film, Game Design
Tagged Cinema, Game development, Half Life 2, Inception, Miles Newton, Psychonauts. Game design, The Machination
16 Comments
The Ultimatum
Last week I blithely wrote about moral scenarios in games until archfiend Veret promptly SHUT. ME. DOWN. And he was right, you know. I was arguing that moral choice is always too game-y because they never really get you to … Continue reading
Posted in Game Design, Ramblings
Tagged Bioshock, Half Life 2, Intelligent Games, Mass Effect, Miles Newton, Mod, Moral Choice, The Machination, Veret
4 Comments
Thoughts on moral choice
Today I wrote a short story that followed the reflection of a wretched individual who believed he could bring about the rise of a utopia by killing everyone, describing that humans got a great view of perfection from the point … Continue reading
Posted in Game Design, Ramblings
Tagged Half Life 2, Miles Newton, Moral Choice, Short Story, The Machination
12 Comments
ScOA 5: The Sound of Silence
In that mysterious epiphanous, hour of the morning in which logic stays in bed, and sensibility takes the midnight train going anywhere, I was struck by a second thought, or more so an illusion. See, somewhere in the deep folds … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Half Life 2, Miles Newton, Sound, The Machination
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