Tag Archives: Miles Newton

Progress

Well, it has been a little over a year since we started this blog, and honestly, things have really started to take off. **SENTIMENT**. I’d like to thank the internet, and dinosaurs and WHAT I’M TRYING SO SAY IS *brushes … Continue reading

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Not all adventure games grow up to be pirates

I’m a horrible, horrible person. Almost five months ago I completed that dashing little indie adventure game Machinarium by Czech wizard and sometimes game designer Jakub Dvorsky and I, in my audacity, promised some kind of transcendental writeup about the … Continue reading

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What makes a good hero in five minutes

I’ve been playing a mixed bag of titles over the last 4 or so months and each and every one of them has had their own concept of what should make a rollicking good hero. The usual fare stretches from … Continue reading

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The Aesthetic of Movement

Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading

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Why I don't like Red Faction Guerrilla

Red faction Guerrilla is a simple, fun shooter with an excellent destruction engine. I’m glad I got that out of the way, let the vitriol commence. If there’s one thing that annoys me, it’s when a game promises me the … Continue reading

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Shameless podcast plug extravaganza

Regrettably I wasn’t around last weekend, so I didn’t have time for my usual malarkey. In lieu of this, I have devised a plan, one so cunning that I couldn’t have even thought of it myself. Ladies and gentlemen, it … Continue reading

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ScOA 5: The Sound of Silence

In that mysterious epiphanous, hour of the morning in which logic stays in bed, and sensibility takes the midnight train going anywhere, I was struck by a second thought, or more so an illusion. See, somewhere in the deep folds … Continue reading

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SCoA 4: The monster is just a metaphor

In Shadow of the Colossus you know nothing. Tabula Rasa, blank slate. You enter a mysterious , foreboding yet familiar world tasked blindly with only bringing about the end of the 16 Colossi in vain hope that the princess may … Continue reading

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ScoA 3: The designers' Fallacy

I’ve been thinking recently about the kind of games that I think I would make well, and the thought of genre specificity continued to float to the top. I don’t play as many RPGs as a lot of my friends, … Continue reading

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Super Condese-o-article 1: Here's the deal

Why hello there dear Droogs. It is apparent that I am now in year 12, and writing a massive analysis every week is somewhat draining when it comes to writing a massive analysis for everything else, so this is what … Continue reading

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