Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Mirrors Edge
When should plot justify gameplay?
A little advertisement in a PC Powerplay magazine roused my attention. An outstretched arm donning an exotic device; a grand sea liner at the mercy of this contraption as it is forced through a chronological blender as a mysterious figure, … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Gameplay, Mirrors Edge, plot, Portal, Singularity, World narrative
8 Comments
The Aesthetic of Movement
Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading
Posted in Game Design
Tagged Aesthetics, Fumito Ueda, Game Design, Game development, Miles Newton, Mirrors Edge, Movement, Shadow of the Colossus, The Machination
13 Comments