Tag Archives: Narrative

The Dead Island or: How I learned to stop worrying and love the trailer

By now it is statistically likely that you have seen the trailer. If not, it is stastically likely that a friend, a family member, or a loved one has seen the trailer. If not, statistics are irrelevant because you’re lying … Continue reading

Posted in Game Design, Games, Philosophy | Tagged , , , | 8 Comments

The Personal Narrative

I was wandering through a narrow stretch of path on the outskirts of the suburb where I live, wondering what constituted my human experience. Not long ago, a good friend of mine raised the question of how we think, and … Continue reading

Posted in Game Design, Mods | Tagged , , , | 23 Comments

Narrative – the inorganic experience

Like a dog wandering amidst the plains and trenches of sleep, there has been something kicking away in the coils of my mind for a very long time. Well, at least since last year. Last year I began embarking on … Continue reading

Posted in Game Design, Mods | Tagged , , , , , | 13 Comments

The Need For Connection

I want to hug her, but there’s a shotgun in the way.

Posted in Analogy Hour, Ramblings | Tagged , , , | 25 Comments

Black and White – the evolution of the moral choice in games

Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral choices within game plots, … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , , , , , , , , , , | 5 Comments