Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: The Machination
Teaching you how to play
Throwing praise at Valve is a bit like pissing in an ocean. You’re going to be surrounded by people who can piss much harder than you and who have been doing it for much longer, but ultimately, you’re going to … Continue reading
Posted in Game Design
Tagged Bioshock, Game Design, Game development, Miles Newton, Teaching you how to play, The Machination, Tutorial, Valve
11 Comments
Constellation
It’s late, I’ve got a cold, and it has been a long, liver-rending weekend, but regardless I feel as if I should impart a piece of wisdom into the wilds of the internet instead of writing nothing at all. Earlier … Continue reading
Progress
Well, it has been a little over a year since we started this blog, and honestly, things have really started to take off. **SENTIMENT**. I’d like to thank the internet, and dinosaurs and WHAT I’M TRYING SO SAY IS *brushes … Continue reading
Not all adventure games grow up to be pirates
I’m a horrible, horrible person. Almost five months ago I completed that dashing little indie adventure game Machinarium by Czech wizard and sometimes game designer Jakub Dvorsky and I, in my audacity, promised some kind of transcendental writeup about the … Continue reading
Posted in Games, Ramblings
Tagged Adventure Games, Game Design, Game development, Miles Newton, The Machination
8 Comments
What makes a good hero in five minutes
I’ve been playing a mixed bag of titles over the last 4 or so months and each and every one of them has had their own concept of what should make a rollicking good hero. The usual fare stretches from … Continue reading
The Aesthetic of Movement
Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading
Posted in Game Design
Tagged Aesthetics, Fumito Ueda, Game Design, Game development, Miles Newton, Mirrors Edge, Movement, Shadow of the Colossus, The Machination
13 Comments
One Year's Introspection
One year ago today I began this blog because of my love of games. I’ve often wondered why some people, myself included see games from radically different positions than other seemingly like-minded people. Games, externally, are pretty misleading – someone … Continue reading
Posted in Games, Ramblings
Tagged Blog, Creativity, Game development, Games, Games industry, Imagination, The Machination
4 Comments
Why I don't like Red Faction Guerrilla
Red faction Guerrilla is a simple, fun shooter with an excellent destruction engine. I’m glad I got that out of the way, let the vitriol commence. If there’s one thing that annoys me, it’s when a game promises me the … Continue reading
Posted in Game Design, Ramblings
Tagged Miles Newton, Red Faction Guerrilla, The Machination, Volition
9 Comments
Shameless podcast plug extravaganza
Regrettably I wasn’t around last weekend, so I didn’t have time for my usual malarkey. In lieu of this, I have devised a plan, one so cunning that I couldn’t have even thought of it myself. Ladies and gentlemen, it … Continue reading
ScOA 5: The Sound of Silence
In that mysterious epiphanous, hour of the morning in which logic stays in bed, and sensibility takes the midnight train going anywhere, I was struck by a second thought, or more so an illusion. See, somewhere in the deep folds … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Half Life 2, Miles Newton, Sound, The Machination
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