Author Archives: Miles

The Man has me in his iron grasp

Dear fellow Machinators, Don’t panic; if you’re the one guy who reads these then you mustn’t fear, for I am not going to be leaving this humble end of the internet any time soon for its murky depth or reality… … Continue reading

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They're not gimmicks, they're experiments

As a gamer and prospective game designer there are many observations I make when looking at trends in the industry. These trends come in many forms which can vary from simply what the gamers are demanding to what the industry … Continue reading

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Too lazy to think of a clever title – Stalker: Call of Pripyat

Chances are that you probably haven’t heard of stalker…So why the hell are you reading this…Oi, get your arse back here this instant! And this is most likely due to the fact that such a game tends to stick its … Continue reading

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Stride Forth Into The Unknown

Whilst travelling down to Brisbane and simultaneously listening to Dark Side of the Moon, I started thinking about what i valued in games, and apart from story I discovered that i really enjoy quality exploration. This might seem like a … Continue reading

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Somewhere…Beyond The Sea

Well the news only reached me, vicariously, through a post on a forum I frequent that directed me to a link on Kotaku stating that Bioshock 2’s launch has been thrown to the wind, and the title to the much … Continue reading

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Metal Gear Stolid

Yesterday I picked up a copy of Metal Gear Solid: Guns of the Patriots, Tactical Espio….etc etc etc and have been playing it feverently every since. The gameplay is pretty fun, simulating realistic weapons and a harsh, gritty battlefield. But … Continue reading

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The Moon is a Harsh Mistress

Well, no, the moon has little relevance to this news but I think Time would be more appropriate. So the other day me and my chummy chum designer friend were discussing the future of our production schedule and we came … Continue reading

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I'm torn

It seems like I’ve recently received a glut of responses from a post i made on the Australian Gamer forums as towards the hypothetical steps in order to rise for the murky depths of parroted education towards the shining golden … Continue reading

Posted in Game Design, Games, The industry in general, The Machination | 17 Comments

LittleBigPlanet

On a slight digression from out hectic production schedule, we’ve taken some time off to mess around with LittleBigPlanet’s level creation tools, and man, those chaps at Media Molecule really cracked onto something. Some people have complained that the utility … Continue reading

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Let Run Resume

Ok, so we’ve been granted some reprieve from the cruel wishes of the Australian education system which means that we can FINALLY WORK ON GAMES. ARE YOU AS EXCITED AS I AM?! Well to be honest we’ve found other distractions, … Continue reading

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