Category Archives: Games

Stride Forth Into The Unknown

Whilst travelling down to Brisbane and simultaneously listening to Dark Side of the Moon, I started thinking about what i valued in games, and apart from story I discovered that i really enjoy quality exploration. This might seem like a … Continue reading

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Somewhere…Beyond The Sea

Well the news only reached me, vicariously, through a post on a forum I frequent that directed me to a link on Kotaku stating that Bioshock 2’s launch has been thrown to the wind, and the title to the much … Continue reading

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Metal Gear Stolid

Yesterday I picked up a copy of Metal Gear Solid: Guns of the Patriots, Tactical Espio….etc etc etc and have been playing it feverently every since. The gameplay is pretty fun, simulating realistic weapons and a harsh, gritty battlefield. But … Continue reading

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I'm torn

It seems like I’ve recently received a glut of responses from a post i made on the Australian Gamer forums as towards the hypothetical steps in order to rise for the murky depths of parroted education towards the shining golden … Continue reading

Posted in Game Design, Games, The industry in general, The Machination | 17 Comments

LittleBigPlanet

On a slight digression from out hectic production schedule, we’ve taken some time off to mess around with LittleBigPlanet’s level creation tools, and man, those chaps at Media Molecule really cracked onto something. Some people have complained that the utility … Continue reading

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Razer Deathadder review

For at least 2 two years i had been making use of the very ergonomic Logitech MX Revolution. This mouse at the time appeared unparalleled in comfort, performance and macro programmability, but i noticed one thing, that i seemed especially … Continue reading

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Misconceptions about the Independent Games Industry

When the topic of the independent games industry is raised within your group of friends, assuming that a good percentage of them are gamers, theres a general sense of confusion thats bound to accommodate their lack better judgement. This confusion … Continue reading

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Silhouette is on hiatus

Hello loyal followers from the Behmoth Forum, as you may have established, Silhouette’s development is on hiatus, also i use way too many commas. The main reason for this is a) we’ve been inundated with school work and can’t spare … Continue reading

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Emergent Gameplay: the future of online gaming societies

Suspension of disbelief is an important thing, it allows you (or rather involuntarily forces you) to see and feel past the fourth wall of the monitor and become immersed in the world beyond, this is a very important aspect as … Continue reading

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Game Design- the beginning of my career

Game Design is one of those illusive topics that’s not always perceived as a socially acceptable thing among older audiences. This may be because they consider games as a purely childish entertainment media, although this is probably due to the … Continue reading

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