Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Game development
On hiatus
Alright, this is the deal. Although I’m brimming with ideas of things to write about, I’m going to have to put the blog on hold until around the 19th of September, exams you see. Until then, attempt to keep your … Continue reading
Black and White – the evolution of the moral choice in games
Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral choices within game plots, … Continue reading
Posted in Games, Ramblings
Tagged Bioshock, Company, Design, Entertainment, Fallout 3, First Person Shooter, Game Design, Game development, Gamers, Games, Games industry, Gaming, Moral Choice, Narrative, Story, The Machination
5 Comments
Delusions of Grandeur
It is far too easy to look back upon past generations of games and game consoles with a patronising eye simply because they don’t possess the mind blazing, face melting processing power associated with nearly every current generation gaming console … Continue reading
Posted in Games, Ramblings
Tagged Company, Entertainment, Expectations, Game Design, Game development, Gamers, Games, Gaming, Gears of War, Halo, Halo 3, Independent, The Machination
9 Comments
The Man has me in his iron grasp
Dear fellow Machinators, Don’t panic; if you’re the one guy who reads these then you mustn’t fear, for I am not going to be leaving this humble end of the internet any time soon for its murky depth or reality… … Continue reading
Posted in The Machination
Tagged Development, Entertainment, Forum, Game Design, Game development, Games, Gaming, Hiatus, Independent, The Machination
8 Comments
They're not gimmicks, they're experiments
As a gamer and prospective game designer there are many observations I make when looking at trends in the industry. These trends come in many forms which can vary from simply what the gamers are demanding to what the industry … Continue reading
Stride Forth Into The Unknown
Whilst travelling down to Brisbane and simultaneously listening to Dark Side of the Moon, I started thinking about what i valued in games, and apart from story I discovered that i really enjoy quality exploration. This might seem like a … Continue reading
Posted in Game Design, Games
Tagged Creative, Development, Entertainment, Exploration, Game Design, Game development, Gamers, Games, Games industry, Gaming, Suspension of disbelief, The Machination
9 Comments
Somewhere…Beyond The Sea
Well the news only reached me, vicariously, through a post on a forum I frequent that directed me to a link on Kotaku stating that Bioshock 2’s launch has been thrown to the wind, and the title to the much … Continue reading
Posted in Game Design, Games, Ramblings, The industry in general
Tagged 2K, Bioshock, Bioshock 2, Company, Entertainment, Game Design, Game development, Games, Gaming, Kotaku, Release, Release Date, The Machination
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Is the games industry recession proof?
An economic recession is one of those occurences that strikes a great deal of confusion and discomfort into the minds of business owers, and employees alike. And while Australia isn’t in an official recession, there has been some pretty hefty … Continue reading
Game Development Software
When you feel as if you ideas and passion for the game industry have roiled away for long enough, and you feel compelled to spill your creativity out into the digital world, your going to need a platform onto which … Continue reading
Posted in Game Design, Uncategorized
Tagged 3DS max, Actionscript, Animation, C++, Coding, Flash, Game Design, Game development, Games, Maya, Motionbuilder, Mudbox, Programming, Software, The Machination, Zbrush
2 Comments


