
Last week I blithely wrote about moral scenarios in games until archfiend Veret promptly SHUT. ME. DOWN. And he was right, you know. I was arguing that moral choice is always too game-y because they never really get you to deduce just why you should enter a situation, let alone give you another option but to choose from a list of timeshare packages in the Bahamas, each more diabolical than the next. Ultimately my hypothesis ended up punishing the player for their lack of knowledge of the situations, but aint’ that just life? Then I thought (precisely one and a half minutes ago) that the problem with moral choice is not necessarily that they situation is unwarranted, it’s that they always rely on the moment of ultimatum; the sudden moral climax within the tale that never really expected you to give it much forethought.
In Bioshock 2 (and there will be some minor spoilers here, sorry) there was a succession of key moments in which you had to choose whether the particular demi-god/ ruler of the level should live or die, under particular moral circumstances. What I liked about this was that they gave you a level to build an opinion of the character so that when you finally confronted them, you’d have a bit of an idea of whether or not they’re worthy of your sleuth diplomacy. What I didn’t like about this, is that these moments were unnecessary and contrived. What this essentially means is that the game is setting the player up for a sequence of ultimatums (live/ die binaries because people like shooting things) which never have any discernable impact upon the immediate, or unfolding plot apart from the possibility of a slap on the wrist, or some nice flowers. On the other hand, the Little Sister mechanic was equally bewildering as you were essentially punished by being forced into a duel between you and the Big Sister, irrespective of your choice to harvest them or save them which only further strengthens the player’s confusion toward the game’s sense of causality.
When I finished Mass Effect, I sat there with a stupid look on my face and marvelled. That’s right people, MARVELLED. Why? Well because it was great, but largely because of how seamlessly the cause and effect of the moral choice system was threaded into the plot, and its proceeding events. Sure there was the glaring option of the RENEGADE-PARAGON dialogue options, but it almost didn’t matter because your moral choice was rarely an isolated event within the dialogue. What they were careful in doing was building tension through story and your seemingly insignificant choices to help you create rounded opinions of the situation, characters and plot, so when it came time for you to make an important decision, you were adequately educated yet still put under pressure, knowing your choice will have a resounding impact upon the development of the plot.
I still think I’ll make this mod. What I like about it (and excuse me whilst I stroke my burgeoning ego here) is that its events really only feel like a piece on a timeline, stripping away all external features to focus the game on your experience. You are never introduced to the character, but you are shown how he thinks, and beyond his actions, or moreso yours, it is up to you the player to interpret the game’s wishes, and fill in the events that follow. With your imagination. Provided it hasn’t turned black and fallen off. Saying that it punishes you for possibly doing the wrong thing, or the obvious thing is a valid point, but it makes the moral choice feel that much more real when you don’t know about every possible outcome or motive. Creating an experience where the player was aware of everything would be like having a cheat-sheet for life.
THOUGHTS, CRITICISM? Careful, I’m an incredibly narcissistic person and my ego is fragile.








Uhh…shit? I just put up a new post immediately before reading this, and now I fear your terrible retribution.
That’s a good point on Mass Effect. I’ve always felt that that specific dialog system came closest to (though still woefully short of) simulating a real conversation; now you’ve helped me put my finger on why.
I didn’t actually mean to shoot down your mod idea, by the way—it sounds like it’ll be quite interesting. The fact that you punish the player for treating it like any other game would—if done correctly—just highlight how savagely backwards most games have become. It would also drive off 90% of the mainstream, but that just gives you more indie cred. At any rate, it’s good to see the concept of morality being presented in terms of decisions and their consequences, rather than some arbitrary system of good and evil that the game forces upon you.
On a related note, I am eagerly looking forward to Alpha Protocol on the promise that it will do just that.
-The Archfiend
I’m wondering just how people would take being called murderous bastards loudly to their face just because of what games have been teaching them for aeons. Regardless, I want to find out. Your critique has only made me STRONGER AND MORE UNCONTROLLABLE WITH MAD AMBITION.
Also, Alpha Protocol hey? I haven’t heard a lot about it, but from what I have, I’m intrigued. Seems like they’re really trying to jam some depth into the whole espionage scene.
Point 3. God, I need to work on my flow of ideas. Your Mass Effect writeup had me nodding and doffing my hat left, right and centre. RETRIBUTION AVERTED. Comment to come.
Ambition sounds good. Roll with that. Also, let me be the first to say WHEN’S YOUR MOD COMING OUT I’M TIRED OF WAITING AAAAAAAHHH.
I just checked the release date on Alpha Protocol, and it comes out…tomorrow! Shit! That’s only for North America, though; Aussies will have to wait until shortly after the heat death of the universe.
It’s odd that you envy my flow of ideas, given that I regularly look over the pieces I write and wonder how everyone on my blogroll manages to be more coherent than I am. Maybe we just suck at judging our own stuff?
Maybe. Although I’ve always looked back critically upon my own work, feeling as if I haven’t been thorough enough, or I haven’t made any sense, or I’ve just been downright arrogent. Protip: Don’t look at anything I’ve written back past a month. FOR THE LOVE OF GOD THINK OF THE CHILDREN ETC.
Also, I’d invest the time in being intrigued by Alpha Protocol and all, but term 2 on year 12 is drawing to a close and the shit is hitting its respective fans. But I definitely want to check it out.