Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Dark Souls
Ode to the Witching Hour
It’s late, and everyone’s off the street except a few derelicts and weirdos like you. All is quiet. The moon looms low and massive over the landscape. That’s the Witching Hour. I’ve been in love with solitary night scenes ever … Continue reading
What Yume Nikki does right
A good game has clarity. It may involve subtleties that only advanced players will grasp with time, but it should always be instantly obvious where you are, what you’re doing, and why you’re doing it. Yume Nikki just burst out … Continue reading
MEGADUNGEON
A hand-drawn map of Dark Souls from memory. Thought I’d post this here after I submitted it to Mapstalgia. I tell ya, it does the heart good to play a game with a map like this. I’m considering just straight it off … Continue reading
Posted in Dungeon Master Adventures
Tagged Dark Souls, mapped from memory, Mapstalgia, Megadungeon
19 Comments
What Dark Souls does right
It seems like modern game design has an unwritten rule: Don’t make the player worry about anything unimportant. If the jumping puzzles aren’t important, there’ll be invisible walls around every chasm. Normal enemies usually aren’t a challenge, so that you only have to … Continue reading