Author Archives: Jack McNamee

About Jack McNamee

In the third year of a game design course in Queensland, Australia. Thinking a whole lot about games. Scrabbling desperately against the oncoming future.

Pulp World Lives!

I have completed Pulp World – my ridiculous globe-spanning Call of Cthulhu sandbox based on heroic pulpy adventures in a world where the monsters have won.  Not only that, but I’ve uploaded it in its entirety here, for your edification. … Continue reading

Posted in Actually making something, Dungeon Master Adventures | 15 Comments

Gamification in Tales from the Thousand and One Nights

Here’s a story. Once, many games were made out of wheels within wheels, tasks within tasks. Their power came from constantly achieving these small, looping goals that fed into larger goals: Getting wood to get a pickaxe to get some … Continue reading

Posted in Game Design, More games should do these things | 13 Comments

Update:

Everything is Jake! is coming along. It’s due this friday, so I’ll definitely post it then – although god knows if it’ll be any good. Edit: Ok, have some more.

Posted in Actually making something, Everything Is Jake | 9 Comments

What Fisher Diver gets right

Fisher Diver is a neat little game about diving into the sea to kill monsters. Here’s the clever part: All good games show your progress clearly. In some games you travel to the left, and that feels right. In some … Continue reading

Posted in More games should do these things | 7 Comments

Would you like a random Orient Express Murder Mystery table?

Well, here’s one anyway. Roll up identities, secret identities and goals for about 6 passengers, then put them in a list and give each a relationship with the passenger below them. Finally, roll to see which one is killed 1D4 … Continue reading

Posted in Uncategorized | 7 Comments

No, listen, I can totally do this

4 days into the Cthulhu sandbox expedition. Morale and Cheetos are running low. I’ve hit a second snag; Call of Cthulhu’s level up system. Specifically, there isn’t one. If you do particularly well at some skill in Call of Cthulhu, the … Continue reading

Posted in Dungeon Master Adventures, Uncategorized | Tagged , | 9 Comments

Turns out I’m insane

The more I research turning the entire globe into a sandbox, the more I realize that turning the entire globe into a sandbox is fucking nuts. Anyone who was considering it can have that testimony; Fucking Nuts. The world is … Continue reading

Posted in Dungeon Master Adventures | Tagged , , , , , | 1 Comment

Everyone should be a Dungeon Master once

It’s the third session of a Call of Cthulu game, and the third time I’ve ever tried being a Dungeon Master. The party enters a tangled sewer complex. On the right, Doctor Marlene and famed actor “Kit” Kerrington; on the … Continue reading

Posted in Dungeon Master Adventures | Tagged , , | 3 Comments

What Spelunky does right

You’re 2 levels down a cave that could kill you in an instant, and you see a shiny golden object in the middle of a clear area. You stop, wary: Item or Enemy? Fight or Flight? Your game-trained cortex ticks … Continue reading

Posted in More games should do these things | 9 Comments

Videogames take everything literally

Sniper was born in the Australian outback. As he grew up, he made a living hunting animals. Nowadays he travels America in a battered camper van, and makes a living hunting men. He has long chats with his mum over … Continue reading

Posted in Game Design | 6 Comments