Jack writes about RPG’s at:rottenpulp.blogspot.com
Next week I might fight a bear. You would not want to miss that.
Author Archives: Jack McNamee
It’s already been pretty well established that Far Cry 3’s protagonist doesn’t work. Here’s how close they came to glory. Jason Brody is meant to be a panicked tourist thrown face-first into the insane violence we take for granted. The … Continue reading
I played Metal Gear Solid 3 for the first time last week, and I was shocked to discover that the interactive cutscene I’ve heard so much about has secretly been an Immersive Sim this whole time. Snake Eater mashes the … Continue reading
Game stories should be made with exactly the same principles we use for gameplay. That is: “Easy to learn, hard to master”. First, you want an instant hook that can be explained in as few words as possible. “Save your … Continue reading
I’ve started my own personal blog, Rotten Pulp. I’m going to use it to post various mind-dribbling’s related to the ever-amazing field of table-top RPG’s. Join me, and I’ll show you sights like this.
As the sky glows a strange red, the PC’s discover a tiny forest hidden in a valley. In the center of the forest is a ramshackle house. It’s sole inhabitant is Skips, a scruffy old man who’ll yell out to … Continue reading
I’m planning to write a series of Jack Vance DnD Adventures, inspired by Eyes of the Overworld and Cugel’s Saga. I may explain further later, but nutshell: The Players need to get from one place to the other, and there’s … Continue reading
Dungeon Crawl Classics is like D&D’s weird cousin with monkey skulls in his closet. Tomorrow I’m going to run it for some people who’ve never played a tabletop RPG before, having run nothing but a few sessions of Call of … Continue reading
“My biggest complaint for computer games so far is they are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive … Continue reading