It’s late, and everyone’s off the street except a few derelicts and weirdos like you. All is quiet. The moon looms low and massive over the landscape. That’s the Witching Hour.
I’ve been in love with solitary night scenes ever since I first played Curse of Monkey Island. Maybe it’s because they’re the polar opposite of the explosive froth games normally try to whip you up into, or maybe it’s because they fit so well. We’ve always been better at empty rooms than wild parties. The simplest possible game is a character walking around a black screen; by default, games are lonely things.