Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Stalker
Ode to the Witching Hour
It’s late, and everyone’s off the street except a few derelicts and weirdos like you. All is quiet. The moon looms low and massive over the landscape. That’s the Witching Hour. I’ve been in love with solitary night scenes ever … Continue reading
Hard, for lack of a better word, is good.
No mortal is immune to the brief, blinding moment where our seemingly invincible character topples to its knees and all you want to do is see how well your computer can fly. A mighty bronze colossus that once gracefully strode … Continue reading
Posted in Game Design, Indignant paradigm shifts, Ramblings
Tagged Difficulty, Fallout 3, Game Design, Game development, Stalker
18 Comments
Rest in peace Heroes Radio, wherever you are.
Well, as usual, I’m going to talk about something nobody has heard of. Sorry, that was incredibly arrogant of me. Whatever. STALKER is probably one of my favourite games, as you should now be well aware of, and I’m here … Continue reading
Posted in News, Ramblings
Tagged Encyclopedia, Heroes Radio, Miles Newton, Stalker, The Machination, Wikia
5 Comments
SCoA 2: In the darkness
Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that. Twas a dark and stormy night, last moon and I was awakened from my … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Game Design, Game development, Lighting, Stalker, The Machination
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Immersion, and the heads up display of the soul
In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths about how 4A were striving to create an incredibly immersive experience, and this immediately grabbed my attention from a design perspective, and … Continue reading
I apologize for the lack of updates…buuuut MODS
I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading
Posted in Games
Tagged Company, Design, Deus Ex, Entertainment, Fallout 3, Fallout Overhaul Kit, First Person Shooter, FOOK, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Gaming Hardware, Hardware, Machinarium, Mod, Modder, Modders, Modding, Nameless Mod, Pixels, Stalker, STALKER Complete 2009, The Machination, The Nameless Mod
49 Comments
Why horror games just aren't scary anymore
Hush little baby, don’t say a word, And never mind that noise you heard, It’s just the beasts under your bed, in your closet, in your head. If there’s anything that annoys me with game design is when the writer … Continue reading
Posted in Game Design
Tagged Aristotle, Emotion, Entertainment, Exploration, Fear, Game Design, Game development, Games, Games industry, Gaming, Horror, Resident Evil 4, Scary, Stalker, The Machination
4 Comments