Tag Archives: Stalker

Ode to the Witching Hour

It’s late, and everyone’s off the street except a few derelicts and weirdos like you. All is quiet. The moon looms low and massive over the landscape. That’s the Witching Hour. I’ve been in love with solitary night scenes ever … Continue reading

Posted in Ramblings | Tagged , , , , , , , , , , , , , , | 14 Comments

Hard, for lack of a better word, is good.

No mortal is immune to the brief, blinding moment where our seemingly invincible character topples to its knees and all you want to do is see how well your computer can fly. A mighty bronze colossus that once gracefully strode … Continue reading

Posted in Game Design, Indignant paradigm shifts, Ramblings | Tagged , , , , | 18 Comments

Rest in peace Heroes Radio, wherever you are.

Well, as usual, I’m going to talk about something nobody has heard of. Sorry, that was incredibly arrogant of me. Whatever. STALKER is probably one of my favourite games, as you should now be well aware of, and I’m here … Continue reading

Posted in News, Ramblings | Tagged , , , , , | 5 Comments

SCoA 2: In the darkness

Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that. Twas a dark and stormy night, last moon and I was awakened from my … Continue reading

Posted in Game Design, Games, Ramblings | Tagged , , , , | Leave a comment

Immersion, and the heads up display of the soul

In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths about how 4A were striving to create an incredibly immersive experience, and this immediately grabbed my attention from a design perspective, and … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , , , , , , | 82 Comments

I apologize for the lack of updates…buuuut MODS

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading

Posted in Games | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , | 49 Comments

Why horror games just aren't scary anymore

Hush little baby, don’t say a word, And never mind that noise you heard, It’s just the beasts under your bed, in your closet, in your head. If there’s anything that annoys me with game design is when the writer … Continue reading

Posted in Game Design | Tagged , , , , , , , , , , , , , , | 4 Comments

Too lazy to think of a clever title – Stalker: Call of Pripyat

Chances are that you probably haven’t heard of stalker…So why the hell are you reading this…Oi, get your arse back here this instant! And this is most likely due to the fact that such a game tends to stick its … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , , , , , , , , , , | 7 Comments