Tag Archives: Dark Souls

Ode to the Witching Hour

It’s late, and everyone’s off the street except a few derelicts and weirdos like you. All is quiet. The moon looms low and massive over the landscape. That’s the Witching Hour. I’ve been in love with solitary night scenes ever … Continue reading

Posted in Ramblings | Tagged , , , , , , , , , , , , , , | 14 Comments

What Yume Nikki does right

A good game has clarity. It may involve subtleties that only advanced players will grasp with time, but it should always be instantly obvious where you are, what you’re doing, and why you’re doing it. Yume Nikki just burst out … Continue reading

Posted in More games should do these things | Tagged , , , , , , , | 27 Comments

MEGADUNGEON

A hand-drawn map of Dark Souls from memory. Thought I’d post this here after I submitted it to Mapstalgia. I tell ya, it does the heart good to play a game with a map like this. I’m considering just straight it off … Continue reading

Posted in Dungeon Master Adventures | Tagged , , , | 19 Comments

What Dark Souls does right

It seems like modern game design has an unwritten rule: Don’t make the player worry about anything unimportant. If the jumping puzzles aren’t important, there’ll be invisible walls around every chasm. Normal enemies usually aren’t a challenge, so that you only have to … Continue reading

Posted in More games should do these things | Tagged , , , , , , , | 3 Comments