Hello loyal followers from the Behmoth Forum, as you may have established, Silhouette’s development is on hiatus, also i use way too many commas. The main reason for this is a) we’ve been inundated with school work and can’t spare any time to work on such a large game at this time and b) a lot of the planned content is above our range of ability and our teams workload expectations, namely programming. Alternatively I’d like to present a much “lighter” title, whose development process is practically in chains to prevent it from becoming rediculous complicated, much to the sadness of me and me fellow designers who are literally brimming with ideas (We always keep buckets incase one of them overflows, oh it happens). So i’d like to wish you all a happy easter, and happy gaming. Pictures (or picture can be accessed through the twitter widget, and i may upload more as the significantly shorter development process continues.
I bid you all good day
Miles – Creative director and Animator at The Machination