Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Category Archives: Games
Desu Desu Desu, or how I Learned to Stop Worrying and Love Yoshitaka Amano.
When the majority of brooding gamers are spending most of their time complaining that they “Can’t hold dem feels” and absurdly worship posters of their new waifu, you tend to forget there are more important things to devote the eye … Continue reading
Invisible Embrace.
When one man dies it’s a tragedy, when a million men die it is a statistic. When a million grizzled and scarred veterans from the gloomy bowels of the internet dive into a downwards spiral of emotions it should shake … Continue reading
Posted in Games, Visual novels
Tagged Dem Feels, Four Leaf Studios, Game Design, Katawa Shoujo
6 Comments
You are not welcome here
A house sits plump and in decay on the edge of town; empty, save for the aura is casts over anyone who glimpses its weathered facade and black, empty windows. What is simply an abandoned structure, cast away from the … Continue reading
Posted in Game Design, Games
Tagged Alienation, Bioshock, Cryostasis, Horror, Invitation, Miles Newton, The Machination, Tom Jubert, Worlds
12 Comments
IMMERSION: Dissolving the screen.
Immersion, immersion, immersion. Ever since Half Life it’s been one of the biggest buzzwords the industry can muster- bigger than even “User Created Content”, or “Casual Audience”. It’s what all the kids were raving about, back in the day, and … Continue reading
Posted in Games, Ramblings
13 Comments
What have indie games become?
Six months ago I had a plan. I felt confident, and I felt enraptured in the world of indie games, and after many unsuccessful attempts I felt just a little bit pissed off. But it was an idea. At the … Continue reading
Posted in Game Design, Games
Tagged Game Design, Indie Games, Miles Newton, The Machination
21 Comments
Irony in 10 seconds.
Consider this a mysterious preface for things to come. Y’know, when I’m not burning alive at the stake of education. Passage In 10 Seconds
Posted in Games
Tagged Indie Games, Miles Newton, passage, Passage in 10 seconds, The Machination
15 Comments
Not all adventure games grow up to be pirates
I’m a horrible, horrible person. Almost five months ago I completed that dashing little indie adventure game Machinarium by Czech wizard and sometimes game designer Jakub Dvorsky and I, in my audacity, promised some kind of transcendental writeup about the … Continue reading
Posted in Games, Ramblings
Tagged Adventure Games, Game Design, Game development, Miles Newton, The Machination
8 Comments
One Year's Introspection
One year ago today I began this blog because of my love of games. I’ve often wondered why some people, myself included see games from radically different positions than other seemingly like-minded people. Games, externally, are pretty misleading – someone … Continue reading
Posted in Games, Ramblings
Tagged Blog, Creativity, Game development, Games, Games industry, Imagination, The Machination
4 Comments
Too much icing – The bane of Portal 2
So yeah, I’m sure you’ve heard. Portal 2 has begun making its slow glorious trek into existence, speaking kind, enticing words and releasing ambrosia from its very pores. You may have noticed that a lot of people are clamouring wildly … Continue reading
Posted in Games, Ramblings
Tagged Gabe Newell, Game Design, Game development, Portal 2, Valve
5 Comments