Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Author Archives: Miles
Invisible Embrace.
When one man dies it’s a tragedy, when a million men die it is a statistic. When a million grizzled and scarred veterans from the gloomy bowels of the internet dive into a downwards spiral of emotions it should shake … Continue reading
Posted in Games, Visual novels
Tagged Dem Feels, Four Leaf Studios, Game Design, Katawa Shoujo
6 Comments
Somewhere but not here
My dearest internet, I think I owe you an explanation. Although you may enjoy Jack’s well structured arguments, and biting witticisms. And my words. We are kind of on hiatus. This is until we get the chance to stop writing … Continue reading
Posted in Uncategorized
14 Comments
Emergency Future: Humanity Conjecture
Video games aside, there is a lot that has managed to arrest my interest within the sphere of humanity, a considerable amount of which has bled into my central essays on this blog. Regardless of what it is that I … Continue reading
Posted in Blogs, Philosophy
Tagged Emergency Future, Futurology, Miles, Philosophy, The Machination
6 Comments
You are not welcome here
A house sits plump and in decay on the edge of town; empty, save for the aura is casts over anyone who glimpses its weathered facade and black, empty windows. What is simply an abandoned structure, cast away from the … Continue reading
Posted in Game Design, Games
Tagged Alienation, Bioshock, Cryostasis, Horror, Invitation, Miles Newton, The Machination, Tom Jubert, Worlds
12 Comments
The Personal Narrative
I was wandering through a narrow stretch of path on the outskirts of the suburb where I live, wondering what constituted my human experience. Not long ago, a good friend of mine raised the question of how we think, and … Continue reading
Posted in Game Design, Mods
Tagged Game Design, Narrative, Personal Narrative, The Machination
23 Comments
Narrative – the inorganic experience
Like a dog wandering amidst the plains and trenches of sleep, there has been something kicking away in the coils of my mind for a very long time. Well, at least since last year. Last year I began embarking on … Continue reading
Posted in Game Design, Mods
Tagged experience, Game Design, Game development, mods, Narrative, The Machination
13 Comments
A topical update
…To distract from the current lack of topical updates. As shall be detailed in the next installment of me getting around to writing an article, I have been working on a mod. You can follow it here The Machination’s ModDB-type-thing … Continue reading
Scenic World
The very idea of something being made just for us is more than enough to send the ego sprawled so deep within its leather-bound chair that it would take the force of a thousand suns to do as much as … Continue reading
Posted in Game Design
Tagged Fallout 3, Game Design, Level Design, Mass Effect, Mass Effect 2, Shadow of the Colossus, Worlds
9 Comments
If these walls could talk
I’d have to say that my favourite narrative, if not favourite game of all time is Half Life 2. There I said it. I named, irrevocably, my favourite game of all time without so much as an act of prosaic … Continue reading
Posted in Film, Game Design
Tagged Cinema, Game development, Half Life 2, Inception, Miles Newton, Psychonauts. Game design, The Machination
16 Comments