Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Shadow of the Colossus
Scenic World
The very idea of something being made just for us is more than enough to send the ego sprawled so deep within its leather-bound chair that it would take the force of a thousand suns to do as much as … Continue reading
Posted in Game Design
Tagged Fallout 3, Game Design, Level Design, Mass Effect, Mass Effect 2, Shadow of the Colossus, Worlds
9 Comments
The Aesthetic of Movement
Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading
Posted in Game Design
Tagged Aesthetics, Fumito Ueda, Game Design, Game development, Miles Newton, Mirrors Edge, Movement, Shadow of the Colossus, The Machination
13 Comments
ScoA 3: The designers' Fallacy
I’ve been thinking recently about the kind of games that I think I would make well, and the thought of genre specificity continued to float to the top. I don’t play as many RPGs as a lot of my friends, … Continue reading
Posted in Game Design, Ramblings
Tagged Game Design, Game development, Genre, Miles Newton, Shadow of the Colossus, The Machination
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