Tag Archives: Shadow of the Colossus

Scenic World

The very idea of something being made just for us is more than enough to send the ego sprawled so deep within its leather-bound chair that it would take the force of a thousand suns to do as much as … Continue reading

Posted in Game Design | Tagged , , , , , , | 9 Comments

The Aesthetic of Movement

Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading

Posted in Game Design | Tagged , , , , , , , , | 13 Comments

SCoA 4: The monster is just a metaphor

In Shadow of the Colossus you know nothing. Tabula Rasa, blank slate. You enter a mysterious , foreboding yet familiar world tasked blindly with only bringing about the end of the 16 Colossi in vain hope that the princess may … Continue reading

Posted in Games, Ramblings | Tagged , , , , , | 3 Comments

ScoA 3: The designers' Fallacy

I’ve been thinking recently about the kind of games that I think I would make well, and the thought of genre specificity continued to float to the top. I don’t play as many RPGs as a lot of my friends, … Continue reading

Posted in Game Design, Ramblings | Tagged , , , , , | Leave a comment