Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Game development
Narrative – the inorganic experience
Like a dog wandering amidst the plains and trenches of sleep, there has been something kicking away in the coils of my mind for a very long time. Well, at least since last year. Last year I began embarking on … Continue reading
Posted in Game Design, Mods
Tagged experience, Game Design, Game development, mods, Narrative, The Machination
13 Comments
If these walls could talk
I’d have to say that my favourite narrative, if not favourite game of all time is Half Life 2. There I said it. I named, irrevocably, my favourite game of all time without so much as an act of prosaic … Continue reading
Posted in Film, Game Design
Tagged Cinema, Game development, Half Life 2, Inception, Miles Newton, Psychonauts. Game design, The Machination
16 Comments
Hard, for lack of a better word, is good.
No mortal is immune to the brief, blinding moment where our seemingly invincible character topples to its knees and all you want to do is see how well your computer can fly. A mighty bronze colossus that once gracefully strode … Continue reading
Posted in Game Design, Indignant paradigm shifts, Ramblings
Tagged Difficulty, Fallout 3, Game Design, Game development, Stalker
18 Comments
When should plot justify gameplay?
A little advertisement in a PC Powerplay magazine roused my attention. An outstretched arm donning an exotic device; a grand sea liner at the mercy of this contraption as it is forced through a chronological blender as a mysterious figure, … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Gameplay, Mirrors Edge, plot, Portal, Singularity, World narrative
8 Comments
A new blog?
Thrilling. And you can read it right here http://shortformfoundry.wordpress.com/ The idea is that I come up with a lot of ideas for games, and I want to see what happens when I give them some fresh air. So this is … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Miles Newton, Short-form foundary
10 Comments
Teaching you how to play
Throwing praise at Valve is a bit like pissing in an ocean. You’re going to be surrounded by people who can piss much harder than you and who have been doing it for much longer, but ultimately, you’re going to … Continue reading
Posted in Game Design
Tagged Bioshock, Game Design, Game development, Miles Newton, Teaching you how to play, The Machination, Tutorial, Valve
11 Comments
Not all adventure games grow up to be pirates
I’m a horrible, horrible person. Almost five months ago I completed that dashing little indie adventure game Machinarium by Czech wizard and sometimes game designer Jakub Dvorsky and I, in my audacity, promised some kind of transcendental writeup about the … Continue reading
Posted in Games, Ramblings
Tagged Adventure Games, Game Design, Game development, Miles Newton, The Machination
8 Comments
What makes a good hero in five minutes
I’ve been playing a mixed bag of titles over the last 4 or so months and each and every one of them has had their own concept of what should make a rollicking good hero. The usual fare stretches from … Continue reading
The Aesthetic of Movement
Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading
Posted in Game Design
Tagged Aesthetics, Fumito Ueda, Game Design, Game development, Miles Newton, Mirrors Edge, Movement, Shadow of the Colossus, The Machination
13 Comments
One Year's Introspection
One year ago today I began this blog because of my love of games. I’ve often wondered why some people, myself included see games from radically different positions than other seemingly like-minded people. Games, externally, are pretty misleading – someone … Continue reading
Posted in Games, Ramblings
Tagged Blog, Creativity, Game development, Games, Games industry, Imagination, The Machination
4 Comments