Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: The Machination
ScoA 3: The designers' Fallacy
I’ve been thinking recently about the kind of games that I think I would make well, and the thought of genre specificity continued to float to the top. I don’t play as many RPGs as a lot of my friends, … Continue reading
Posted in Game Design, Ramblings
Tagged Game Design, Game development, Genre, Miles Newton, Shadow of the Colossus, The Machination
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SCoA 2: In the darkness
Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that. Twas a dark and stormy night, last moon and I was awakened from my … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Game Design, Game development, Lighting, Stalker, The Machination
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Super Condese-o-article 1: Here's the deal
Why hello there dear Droogs. It is apparent that I am now in year 12, and writing a massive analysis every week is somewhat draining when it comes to writing a massive analysis for everything else, so this is what … Continue reading
Posted in Games, Ramblings
Tagged Bioshock 2, Game development, Miles Newton, Special Editions, The Machination
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Fear the worst: The importance of bad endings
This thought has been rattling around in my infernal brain machine for some time, and surprisingly not just as a side effect of playing far too many games that have arbitrary moral choices that end as you become an ethereal … Continue reading
Posted in Film, Game Design, Ramblings
Tagged Bad Endings, Game Design, Game development, Miles Newton, The Machination
6 Comments
War. War Never Changes.
As dedicated gamers, we’ve always cherished the experiences that we know the developers not only made for our enjoyment, but made because they had a deep connection to their work. There have always been bad games, but it seems that … Continue reading
Posted in Ramblings, The industry in general
Tagged Game development, Games industry, History, Miles Newton, The Machination
10 Comments
Love Beta – A passage through the wilderness – Part 1
I was trying to think of something ubiquitous to related this experience to in order to establish understanding. First I thought of learning to ride a bike, but that’s too straightforward; a very point and shoot learning process, then I … Continue reading
Posted in Games, Journals
Tagged Game development, Love Beta, Miles Newton, MMO, The Machination
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Love Beta – A passage through the wilderness – Introduction
A while ago I’d read about this intriguing mmo called Love by a fellow named Eskil Steenberg, a one man development machine who has singlehandedly brought his somewhat obscure concept to life and into fruition. Today I read an article … Continue reading
Posted in Games
Tagged Eskil Steenberg, Game development, Love Beta, Miles Newton, The Machination
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Disneyitus – the fall and rebirth of a giant
It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that … Continue reading
When Worlds Collide – The FPS/ RTS hybrid debate
This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading