Tag Archives: Games industry

One Year's Introspection

One year ago today I began this blog because of my love of games. I’ve often wondered why some people, myself included see games from radically different positions than other seemingly like-minded people. Games, externally, are pretty misleading – someone … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , | 4 Comments

War. War Never Changes.

As dedicated gamers, we’ve always cherished the experiences that we know the developers not only made for our enjoyment, but made because they had a deep connection to their work. There have always been bad games, but it seems that … Continue reading

Posted in Ramblings, The industry in general | Tagged , , , , | 10 Comments

Disneyitus – the fall and rebirth of a giant

It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that … Continue reading

Posted in Games, Ramblings, The industry in general | Tagged , , , , , , , , , | 8 Comments

When Worlds Collide – The FPS/ RTS hybrid debate

This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading

Posted in Game Design | Tagged , , , , , , , , , , , , | 15 Comments

HUMOUR: Shadow of Insomniac – The power of funny in games

Fresh off the slate of finishing Ratchet and Clank Future A Crack in Time, I stopped and thought just how much I found myself laughing throughout that game, so I figured, hey why don’t I write about humour in games. … Continue reading

Posted in Game Design | Tagged , , , , , , , , , , , , , , , , | 5 Comments

Immersion, and the heads up display of the soul

In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths about how 4A were striving to create an incredibly immersive experience, and this immediately grabbed my attention from a design perspective, and … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , , , , , , | 79 Comments

MASOCORE – The satisfaction of the struggle

It’s the strangest thing. The human mind is designed to work towards things that will bring it pleasure, mostly because we’re all treacherous hedonists, but generally because we like the feeling of accomplishment, so why the hell would we involve … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , , , , , , , | 8 Comments

A Glance into the WORLD OF TOMORROW

The future! Forget 2012, the Nuclear Apocalypse, Robot Uprisings, the Zombie Apocalypse and the ever-watching Totalitarian Governments for a moment- I, Jack Shandy, Gentleman Journalist, have a list of reasons the future is going to be juuuuuust fine. Well, for … Continue reading

Posted in Games, The industry in general | Tagged , , , , , , , , , | 2 Comments

Indie games aplenty, and what we're up to

Well, for one Jack and I are now on holidays, and he’s going to be writing more for this blog. This is a good thing, he can wax a mean poetic; this also means that we will be doing collaborative … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 8 Comments

The "One page game design philosophy"

I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading

Posted in Game Design | Tagged , , , , , , , , , , , , , , , , , , , , | 9 Comments