Tag Archives: First Person Shooter

When Worlds Collide – The FPS/ RTS hybrid debate

This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading

Posted in Game Design | Tagged , , , , , , , , , , , , | 15 Comments

Immersion, and the heads up display of the soul

In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths about how 4A were striving to create an incredibly immersive experience, and this immediately grabbed my attention from a design perspective, and … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , , , , , , | 82 Comments

A Glance into the WORLD OF TOMORROW

The future! Forget 2012, the Nuclear Apocalypse, Robot Uprisings, the Zombie Apocalypse and the ever-watching Totalitarian Governments for a moment- I, Jack Shandy, Gentleman Journalist, have a list of reasons the future is going to be juuuuuust fine. Well, for … Continue reading

Posted in Games, The industry in general | Tagged , , , , , , , , , | 2 Comments

In Retro Retrospect of Borderlands, Some kind of half arsed journal

I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading

Posted in Game Design, Games, Ramblings | Tagged , , , , , , , , , , , , , , , , , , , , , | 6 Comments

So, I actually bought Borderlands

In reflection of what I said a few days ago, I’m in conflict and agreement with my points. At this stage I’m on my third attempt at the game, this point is almost insignificant, but a small technical issue meant … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , , , , , , | 11 Comments

I apologize for the lack of updates…buuuut MODS

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading

Posted in Games | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , | 49 Comments

Modern Warfare 2 on the PC postponed

The release of modern Warfare 2 has been delayed for the PC, and as can be assumed this contentious issue has been met with much vitriol from the PC gaming crowd. Now from what I can see, one of three … Continue reading

Posted in Games, News | Tagged , , , , , , , , , , , , , , , , , | 7 Comments

Black and White – the evolution of the moral choice in games

Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral choices within game plots, … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , , , , , , , , , , | 5 Comments

They're not gimmicks, they're experiments

As a gamer and prospective game designer there are many observations I make when looking at trends in the industry. These trends come in many forms which can vary from simply what the gamers are demanding to what the industry … Continue reading

Posted in Game Design, Games, Ramblings, The industry in general | Tagged , , , , , , , , , , , , | 17 Comments

Too lazy to think of a clever title – Stalker: Call of Pripyat

Chances are that you probably haven’t heard of stalker…So why the hell are you reading this…Oi, get your arse back here this instant! And this is most likely due to the fact that such a game tends to stick its … Continue reading

Posted in Games, Ramblings | Tagged , , , , , , , , , , , , , , , | 7 Comments