Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: First Person Shooter
When Worlds Collide – The FPS/ RTS hybrid debate
This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading
Immersion, and the heads up display of the soul
In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths about how 4A were striving to create an incredibly immersive experience, and this immediately grabbed my attention from a design perspective, and … Continue reading
A Glance into the WORLD OF TOMORROW
The future! Forget 2012, the Nuclear Apocalypse, Robot Uprisings, the Zombie Apocalypse and the ever-watching Totalitarian Governments for a moment- I, Jack Shandy, Gentleman Journalist, have a list of reasons the future is going to be juuuuuust fine. Well, for … Continue reading
Posted in Games, The industry in general
Tagged Entertainment, First Person Shooter, Future, Game Design, Game development, Gamers, Games, Games industry, Gaming, The Machination
2 Comments
In Retro Retrospect of Borderlands, Some kind of half arsed journal
I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading
Posted in Game Design, Games, Ramblings
Tagged AI, Borderlands, Co-op, Company, Design, Development, Difficulty, Entertainment, First Person Shooter, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Hype, Immersion, Industry, Level Design, Multiplayer, The Machination
6 Comments
I apologize for the lack of updates…buuuut MODS
I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation … Continue reading
Posted in Games
Tagged Company, Design, Deus Ex, Entertainment, Fallout 3, Fallout Overhaul Kit, First Person Shooter, FOOK, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Gaming Hardware, Hardware, Machinarium, Mod, Modder, Modders, Modding, Nameless Mod, Pixels, Stalker, STALKER Complete 2009, The Machination, The Nameless Mod
49 Comments
Modern Warfare 2 on the PC postponed
The release of modern Warfare 2 has been delayed for the PC, and as can be assumed this contentious issue has been met with much vitriol from the PC gaming crowd. Now from what I can see, one of three … Continue reading
Posted in Games, News
Tagged 2009, Activision, Design, Development, Entertainment, First Person Shooter, Gamers, Games, Games industry, Gaming, Infinity Ward, Modern Warfare 2, November, PC, Postponed, Release, Release Date, The Machination
7 Comments
Black and White – the evolution of the moral choice in games
Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral choices within game plots, … Continue reading
Posted in Games, Ramblings
Tagged Bioshock, Company, Design, Entertainment, Fallout 3, First Person Shooter, Game Design, Game development, Gamers, Games, Games industry, Gaming, Moral Choice, Narrative, Story, The Machination
5 Comments
They're not gimmicks, they're experiments
As a gamer and prospective game designer there are many observations I make when looking at trends in the industry. These trends come in many forms which can vary from simply what the gamers are demanding to what the industry … Continue reading