Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Miles Newton
Fear the worst: The importance of bad endings
This thought has been rattling around in my infernal brain machine for some time, and surprisingly not just as a side effect of playing far too many games that have arbitrary moral choices that end as you become an ethereal … Continue reading
Posted in Film, Game Design, Ramblings
Tagged Bad Endings, Game Design, Game development, Miles Newton, The Machination
6 Comments
War. War Never Changes.
As dedicated gamers, we’ve always cherished the experiences that we know the developers not only made for our enjoyment, but made because they had a deep connection to their work. There have always been bad games, but it seems that … Continue reading
Posted in Ramblings, The industry in general
Tagged Game development, Games industry, History, Miles Newton, The Machination
10 Comments
Love Beta – A passage through the wilderness – Part 1
I was trying to think of something ubiquitous to related this experience to in order to establish understanding. First I thought of learning to ride a bike, but that’s too straightforward; a very point and shoot learning process, then I … Continue reading
Posted in Games, Journals
Tagged Game development, Love Beta, Miles Newton, MMO, The Machination
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Love Beta – A passage through the wilderness – Introduction
A while ago I’d read about this intriguing mmo called Love by a fellow named Eskil Steenberg, a one man development machine who has singlehandedly brought his somewhat obscure concept to life and into fruition. Today I read an article … Continue reading
Posted in Games
Tagged Eskil Steenberg, Game development, Love Beta, Miles Newton, The Machination
10 Comments
Disneyitus – the fall and rebirth of a giant
It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that … Continue reading
When Worlds Collide – The FPS/ RTS hybrid debate
This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading
HUMOUR: Shadow of Insomniac – The power of funny in games
Fresh off the slate of finishing Ratchet and Clank Future A Crack in Time, I stopped and thought just how much I found myself laughing throughout that game, so I figured, hey why don’t I write about humour in games. … Continue reading
Posted in Game Design
Tagged Curse of Monkey Island, Entertainment, Game Design, Game development, Gamers, Games, Games industry, Gaming, Humour, Humour in Games, Industry, Insomniac, Insomniac Games, Miles Newton, Ratchet and Clank, Ratchet and Clank Future A Crack In Time, The Machination
5 Comments
MASOCORE – The satisfaction of the struggle
It’s the strangest thing. The human mind is designed to work towards things that will bring it pleasure, mostly because we’re all treacherous hedonists, but generally because we like the feeling of accomplishment, so why the hell would we involve … Continue reading
Posted in Games, Ramblings
Tagged Arcade, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, I Wanna Be the Guy, Masocore, Miles Newton, The Machination
9 Comments
The "One page game design philosophy"
I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading
Posted in Game Design
Tagged Company, Creative, Design, Development, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, Independent, Industry, Miles Newton, One page, Philosophy, Single page, Style, The "One page game design philosophy", The Machination
9 Comments