Tag Archives: Miles Newton

Fear the worst: The importance of bad endings

This thought has been rattling around in my infernal brain machine for some time, and surprisingly not just as a side effect of playing far too many games that have arbitrary moral choices that end as you become an ethereal … Continue reading

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War. War Never Changes.

As dedicated gamers, we’ve always cherished the experiences that we know the developers not only made for our enjoyment, but made because they had a deep connection to their work. There have always been bad games, but it seems that … Continue reading

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Love Beta – A passage through the wilderness – Part 1

I was trying to think of something ubiquitous to related this experience to in order to establish understanding. First I thought of learning to ride a bike, but that’s too straightforward; a very point and shoot learning process, then I … Continue reading

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Love Beta – A passage through the wilderness – Introduction

A while ago I’d read about this intriguing mmo called Love by a fellow named Eskil Steenberg, a one man development machine who has singlehandedly brought his somewhat obscure concept to life and into fruition. Today I read an article … Continue reading

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Disneyitus – the fall and rebirth of a giant

It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that … Continue reading

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When Worlds Collide – The FPS/ RTS hybrid debate

This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading

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HUMOUR: Shadow of Insomniac – The power of funny in games

Fresh off the slate of finishing Ratchet and Clank Future A Crack in Time, I stopped and thought just how much I found myself laughing throughout that game, so I figured, hey why don’t I write about humour in games. … Continue reading

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MASOCORE – The satisfaction of the struggle

It’s the strangest thing. The human mind is designed to work towards things that will bring it pleasure, mostly because we’re all treacherous hedonists, but generally because we like the feeling of accomplishment, so why the hell would we involve … Continue reading

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Indie games aplenty, and what we're up to

Well, for one Jack and I are now on holidays, and he’s going to be writing more for this blog. This is a good thing, he can wax a mean poetic; this also means that we will be doing collaborative … Continue reading

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The "One page game design philosophy"

I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading

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