Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Category Archives: Games
SCoA 2: In the darkness
Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that. Twas a dark and stormy night, last moon and I was awakened from my … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Game Design, Game development, Lighting, Stalker, The Machination
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Super Condese-o-article 1: Here's the deal
Why hello there dear Droogs. It is apparent that I am now in year 12, and writing a massive analysis every week is somewhat draining when it comes to writing a massive analysis for everything else, so this is what … Continue reading
Posted in Games, Ramblings
Tagged Bioshock 2, Game development, Miles Newton, Special Editions, The Machination
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Love Beta – A passage through the wilderness – Part 1
I was trying to think of something ubiquitous to related this experience to in order to establish understanding. First I thought of learning to ride a bike, but that’s too straightforward; a very point and shoot learning process, then I … Continue reading
Posted in Games, Journals
Tagged Game development, Love Beta, Miles Newton, MMO, The Machination
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Love Beta – A passage through the wilderness – Introduction
A while ago I’d read about this intriguing mmo called Love by a fellow named Eskil Steenberg, a one man development machine who has singlehandedly brought his somewhat obscure concept to life and into fruition. Today I read an article … Continue reading
Posted in Games
Tagged Eskil Steenberg, Game development, Love Beta, Miles Newton, The Machination
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Disneyitus – the fall and rebirth of a giant
It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that … Continue reading
MASOCORE – The satisfaction of the struggle
It’s the strangest thing. The human mind is designed to work towards things that will bring it pleasure, mostly because we’re all treacherous hedonists, but generally because we like the feeling of accomplishment, so why the hell would we involve … Continue reading
Posted in Games, Ramblings
Tagged Arcade, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, I Wanna Be the Guy, Masocore, Miles Newton, The Machination
9 Comments
A Glance into the WORLD OF TOMORROW
The future! Forget 2012, the Nuclear Apocalypse, Robot Uprisings, the Zombie Apocalypse and the ever-watching Totalitarian Governments for a moment- I, Jack Shandy, Gentleman Journalist, have a list of reasons the future is going to be juuuuuust fine. Well, for … Continue reading
Posted in Games, The industry in general
Tagged Entertainment, First Person Shooter, Future, Game Design, Game development, Gamers, Games, Games industry, Gaming, The Machination
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In Retro Retrospect of Borderlands, Some kind of half arsed journal
I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading
Posted in Game Design, Games, Ramblings
Tagged AI, Borderlands, Co-op, Company, Design, Development, Difficulty, Entertainment, First Person Shooter, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Hype, Immersion, Industry, Level Design, Multiplayer, The Machination
6 Comments