Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Category Archives: Game Design
When the Pixels Hit the Fan – What comes after graphics?
It’s an inevitability. Graphics have always been integral to the games industry because they allow the player to access the game in an inviting way, all the way up to the stage where they’ve become gratuitous eye candy. There is … Continue reading
Posted in Game Design, Ramblings
Tagged DS, Entertainment, Game Design, Game development, Games, Games industry, Gaming, Graphics, Innovation, Interactive, Natal, Nintendo, Pixar, Pixels, Playstation, PS3, Sony, The Machination, Wii, Xbox, Xbox 360
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Borderlands, and the necessity of story?
I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash Bros. Brawl … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Art Direction, Borderlands, Cell Shaded, Company, Design, Development, Game, Game Design, Game development, Games, Gaming, Gearbox, Gearbox Software, Story, The Machination
7 Comments
Star Guard Review
I recently found this exciting little action platformer called Star Guard, a game by independent developer Vacuum Flowers that drops the player into the centre
Why horror games just aren't scary anymore
Hush little baby, don’t say a word, And never mind that noise you heard, It’s just the beasts under your bed, in your closet, in your head. If there’s anything that annoys me with game design is when the writer … Continue reading
Posted in Game Design
Tagged Aristotle, Emotion, Entertainment, Exploration, Fear, Game Design, Game development, Games, Games industry, Gaming, Horror, Resident Evil 4, Scary, Stalker, The Machination
4 Comments
They're not gimmicks, they're experiments
As a gamer and prospective game designer there are many observations I make when looking at trends in the industry. These trends come in many forms which can vary from simply what the gamers are demanding to what the industry … Continue reading
Stride Forth Into The Unknown
Whilst travelling down to Brisbane and simultaneously listening to Dark Side of the Moon, I started thinking about what i valued in games, and apart from story I discovered that i really enjoy quality exploration. This might seem like a … Continue reading
Posted in Game Design, Games
Tagged Creative, Development, Entertainment, Exploration, Game Design, Game development, Gamers, Games, Games industry, Gaming, Suspension of disbelief, The Machination
9 Comments
Somewhere…Beyond The Sea
Well the news only reached me, vicariously, through a post on a forum I frequent that directed me to a link on Kotaku stating that Bioshock 2’s launch has been thrown to the wind, and the title to the much … Continue reading
Posted in Game Design, Games, Ramblings, The industry in general
Tagged 2K, Bioshock, Bioshock 2, Company, Entertainment, Game Design, Game development, Games, Gaming, Kotaku, Release, Release Date, The Machination
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The Moon is a Harsh Mistress
Well, no, the moon has little relevance to this news but I think Time would be more appropriate. So the other day me and my chummy chum designer friend were discussing the future of our production schedule and we came … Continue reading
Posted in Game Design, The industry in general, The Machination
Tagged Entertainment, Flash, Forum, Game Design, Games, Gaming, Silhouette, The Machination
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I'm torn
It seems like I’ve recently received a glut of responses from a post i made on the Australian Gamer forums as towards the hypothetical steps in order to rise for the murky depths of parroted education towards the shining golden … Continue reading
Posted in Game Design, Games, The industry in general, The Machination
17 Comments
Let Run Resume
Ok, so we’ve been granted some reprieve from the cruel wishes of the Australian education system which means that we can FINALLY WORK ON GAMES. ARE YOU AS EXCITED AS I AM?! Well to be honest we’ve found other distractions, … Continue reading
Posted in Game Design, The Machination
Tagged Entertainment, Flash, Game Design, Games, Games industry, Gaming, Run, The Machination
64 Comments