Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Category Archives: Game Design
The Aesthetic of Movement
Shadow of the Colossus is a game that excelled in its simplicity. Only last week did I finally complete the game, and I could say that I never expected the experience that it provided and the knowledge that it imparted … Continue reading
Posted in Game Design
Tagged Aesthetics, Fumito Ueda, Game Design, Game development, Miles Newton, Mirrors Edge, Movement, Shadow of the Colossus, The Machination
13 Comments
Why I don't like Red Faction Guerrilla
Red faction Guerrilla is a simple, fun shooter with an excellent destruction engine. I’m glad I got that out of the way, let the vitriol commence. If there’s one thing that annoys me, it’s when a game promises me the … Continue reading
Posted in Game Design, Ramblings
Tagged Miles Newton, Red Faction Guerrilla, The Machination, Volition
9 Comments
ScOA 5: The Sound of Silence
In that mysterious epiphanous, hour of the morning in which logic stays in bed, and sensibility takes the midnight train going anywhere, I was struck by a second thought, or more so an illusion. See, somewhere in the deep folds … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Half Life 2, Miles Newton, Sound, The Machination
Leave a comment
ScoA 3: The designers' Fallacy
I’ve been thinking recently about the kind of games that I think I would make well, and the thought of genre specificity continued to float to the top. I don’t play as many RPGs as a lot of my friends, … Continue reading
Posted in Game Design, Ramblings
Tagged Game Design, Game development, Genre, Miles Newton, Shadow of the Colossus, The Machination
Leave a comment
SCoA 2: In the darkness
Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that. Twas a dark and stormy night, last moon and I was awakened from my … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Game Design, Game development, Lighting, Stalker, The Machination
Leave a comment
Fear the worst: The importance of bad endings
This thought has been rattling around in my infernal brain machine for some time, and surprisingly not just as a side effect of playing far too many games that have arbitrary moral choices that end as you become an ethereal … Continue reading
Posted in Film, Game Design, Ramblings
Tagged Bad Endings, Game Design, Game development, Miles Newton, The Machination
6 Comments
When Worlds Collide – The FPS/ RTS hybrid debate
This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading
HUMOUR: Shadow of Insomniac – The power of funny in games
Fresh off the slate of finishing Ratchet and Clank Future A Crack in Time, I stopped and thought just how much I found myself laughing throughout that game, so I figured, hey why don’t I write about humour in games. … Continue reading
Posted in Game Design
Tagged Curse of Monkey Island, Entertainment, Game Design, Game development, Gamers, Games, Games industry, Gaming, Humour, Humour in Games, Industry, Insomniac, Insomniac Games, Miles Newton, Ratchet and Clank, Ratchet and Clank Future A Crack In Time, The Machination
5 Comments
The "One page game design philosophy"
I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading
Posted in Game Design
Tagged Company, Creative, Design, Development, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, Independent, Industry, Miles Newton, One page, Philosophy, Single page, Style, The "One page game design philosophy", The Machination
9 Comments
In Retro Retrospect of Borderlands, Some kind of half arsed journal
I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading
Posted in Game Design, Games, Ramblings
Tagged AI, Borderlands, Co-op, Company, Design, Development, Difficulty, Entertainment, First Person Shooter, Game Design, Game development, Gameplay, Gamers, Games, Games industry, Gaming, Hype, Immersion, Industry, Level Design, Multiplayer, The Machination
6 Comments