Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Tag Archives: Game Design
SCoA 2: In the darkness
Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that. Twas a dark and stormy night, last moon and I was awakened from my … Continue reading
Posted in Game Design, Games, Ramblings
Tagged Game Design, Game development, Lighting, Stalker, The Machination
Leave a comment
Fear the worst: The importance of bad endings
This thought has been rattling around in my infernal brain machine for some time, and surprisingly not just as a side effect of playing far too many games that have arbitrary moral choices that end as you become an ethereal … Continue reading
Posted in Film, Game Design, Ramblings
Tagged Bad Endings, Game Design, Game development, Miles Newton, The Machination
6 Comments
When Worlds Collide – The FPS/ RTS hybrid debate
This morning I was browsing through the list of games that would be coming soon to steam, and by complete accident stumbled upon a game called Nuclear Dawn. The game was all alone on the third page, innocently twiddling its … Continue reading
HUMOUR: Shadow of Insomniac – The power of funny in games
Fresh off the slate of finishing Ratchet and Clank Future A Crack in Time, I stopped and thought just how much I found myself laughing throughout that game, so I figured, hey why don’t I write about humour in games. … Continue reading
Posted in Game Design
Tagged Curse of Monkey Island, Entertainment, Game Design, Game development, Gamers, Games, Games industry, Gaming, Humour, Humour in Games, Industry, Insomniac, Insomniac Games, Miles Newton, Ratchet and Clank, Ratchet and Clank Future A Crack In Time, The Machination
5 Comments
Immersion, and the heads up display of the soul
In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths about how 4A were striving to create an incredibly immersive experience, and this immediately grabbed my attention from a design perspective, and … Continue reading
MASOCORE – The satisfaction of the struggle
It’s the strangest thing. The human mind is designed to work towards things that will bring it pleasure, mostly because we’re all treacherous hedonists, but generally because we like the feeling of accomplishment, so why the hell would we involve … Continue reading
Posted in Games, Ramblings
Tagged Arcade, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, I Wanna Be the Guy, Masocore, Miles Newton, The Machination
9 Comments
A Glance into the WORLD OF TOMORROW
The future! Forget 2012, the Nuclear Apocalypse, Robot Uprisings, the Zombie Apocalypse and the ever-watching Totalitarian Governments for a moment- I, Jack Shandy, Gentleman Journalist, have a list of reasons the future is going to be juuuuuust fine. Well, for … Continue reading
Posted in Games, The industry in general
Tagged Entertainment, First Person Shooter, Future, Game Design, Game development, Gamers, Games, Games industry, Gaming, The Machination
2 Comments
The "One page game design philosophy"
I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading
Posted in Game Design
Tagged Company, Creative, Design, Development, Entertainment, Flash, Game Design, Game development, Gamers, Games, Games industry, Gaming, Independent, Industry, Miles Newton, One page, Philosophy, Single page, Style, The "One page game design philosophy", The Machination
9 Comments