Jack writes about RPG’s at:
rottenpulp.blogspot.comNext week I might fight a bear. You would not want to miss that.
Author Archives: Miles
Hard, for lack of a better word, is good.
No mortal is immune to the brief, blinding moment where our seemingly invincible character topples to its knees and all you want to do is see how well your computer can fly. A mighty bronze colossus that once gracefully strode … Continue reading
Posted in Game Design, Indignant paradigm shifts, Ramblings
Tagged Difficulty, Fallout 3, Game Design, Game development, Stalker
18 Comments
When should plot justify gameplay?
A little advertisement in a PC Powerplay magazine roused my attention. An outstretched arm donning an exotic device; a grand sea liner at the mercy of this contraption as it is forced through a chronological blender as a mysterious figure, … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Gameplay, Mirrors Edge, plot, Portal, Singularity, World narrative
8 Comments
The smooth sounds of SPACE
Space is big. You just won’t believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space. Horror clouded my weary … Continue reading
What have indie games become?
Six months ago I had a plan. I felt confident, and I felt enraptured in the world of indie games, and after many unsuccessful attempts I felt just a little bit pissed off. But it was an idea. At the … Continue reading
Posted in Game Design, Games
Tagged Game Design, Indie Games, Miles Newton, The Machination
21 Comments
A new blog?
Thrilling. And you can read it right here http://shortformfoundry.wordpress.com/ The idea is that I come up with a lot of ideas for games, and I want to see what happens when I give them some fresh air. So this is … Continue reading
Posted in Game Design
Tagged Game Design, Game development, Miles Newton, Short-form foundary
10 Comments
Bread and Circuses
Here you go weary travellers of the internet, Eurogamer beat their collective gums about HUMAN REVOLUTION. No less than 2 pictures involving sunglasses and moody yellow-washed architecture. pretend I wrote this, and I’ll pretend that I’ll ever get a chance … Continue reading
Posted in Uncategorized
7 Comments
Irony in 10 seconds.
Consider this a mysterious preface for things to come. Y’know, when I’m not burning alive at the stake of education. Passage In 10 Seconds
Posted in Games
Tagged Indie Games, Miles Newton, passage, Passage in 10 seconds, The Machination
15 Comments
The Ultimatum
Last week I blithely wrote about moral scenarios in games until archfiend Veret promptly SHUT. ME. DOWN. And he was right, you know. I was arguing that moral choice is always too game-y because they never really get you to … Continue reading
Posted in Game Design, Ramblings
Tagged Bioshock, Half Life 2, Intelligent Games, Mass Effect, Miles Newton, Mod, Moral Choice, The Machination, Veret
4 Comments
Thoughts on moral choice
Today I wrote a short story that followed the reflection of a wretched individual who believed he could bring about the rise of a utopia by killing everyone, describing that humans got a great view of perfection from the point … Continue reading
Posted in Game Design, Ramblings
Tagged Half Life 2, Miles Newton, Moral Choice, Short Story, The Machination
12 Comments
Rest in peace Heroes Radio, wherever you are.
Well, as usual, I’m going to talk about something nobody has heard of. Sorry, that was incredibly arrogant of me. Whatever. STALKER is probably one of my favourite games, as you should now be well aware of, and I’m here … Continue reading
Posted in News, Ramblings
Tagged Encyclopedia, Heroes Radio, Miles Newton, Stalker, The Machination, Wikia
5 Comments