Author Archives: Miles

Hard, for lack of a better word, is good.

No mortal is immune to the brief, blinding moment where our seemingly invincible character topples to its knees and all you want to do is see how well your computer can fly. A mighty bronze colossus that once gracefully strode … Continue reading

Posted in Game Design, Indignant paradigm shifts, Ramblings | Tagged , , , , | 18 Comments

When should plot justify gameplay?

A little advertisement in a PC Powerplay magazine roused my attention. An outstretched arm donning an exotic device; a grand sea liner at the mercy of this contraption as it is forced through a chronological blender as a mysterious figure, … Continue reading

Posted in Game Design | Tagged , , , , , , , | 8 Comments

The smooth sounds of SPACE

Space is big. You just won’t believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space. Horror clouded my weary … Continue reading

Posted in Journals | Tagged | 24 Comments

What have indie games become?

Six months ago I had a plan. I felt confident, and I felt enraptured in the world of indie games, and after many unsuccessful attempts I felt just a little bit pissed off. But it was an idea. At the … Continue reading

Posted in Game Design, Games | Tagged , , , | 21 Comments

A new blog?

Thrilling. And you can read it right here http://shortformfoundry.wordpress.com/ The idea is that I come up with a lot of ideas for games, and I want to see what happens when I give them some fresh air. So this is … Continue reading

Posted in Game Design | Tagged , , , | 10 Comments

Bread and Circuses

Here you go weary travellers of the internet, Eurogamer beat their collective gums about HUMAN REVOLUTION. No less than 2 pictures involving sunglasses and moody yellow-washed architecture. pretend I wrote this, and I’ll pretend that I’ll ever get a chance … Continue reading

Posted in Uncategorized | 7 Comments

Irony in 10 seconds.

Consider this a mysterious preface for things to come. Y’know, when I’m not burning alive at the stake of education. Passage In 10 Seconds

Posted in Games | Tagged , , , , | 15 Comments

The Ultimatum

Last week I blithely wrote about moral scenarios in games until archfiend Veret promptly SHUT. ME. DOWN. And he was right, you know. I was arguing that moral choice is always too game-y because they never really get you to … Continue reading

Posted in Game Design, Ramblings | Tagged , , , , , , , , | 4 Comments

Thoughts on moral choice

Today I wrote a short story that followed the reflection of a wretched individual who believed he could bring about the rise of a utopia by killing everyone, describing that humans got a great view of perfection from the point … Continue reading

Posted in Game Design, Ramblings | Tagged , , , , | 12 Comments

Rest in peace Heroes Radio, wherever you are.

Well, as usual, I’m going to talk about something nobody has heard of. Sorry, that was incredibly arrogant of me. Whatever. STALKER is probably one of my favourite games, as you should now be well aware of, and I’m here … Continue reading

Posted in News, Ramblings | Tagged , , , , , | 5 Comments