Author Archives: Miles

Teaching you how to play

Throwing praise at Valve is a bit like pissing in an ocean. You’re going to be surrounded by people who can piss much harder than you and who have been doing it for much longer, but ultimately, you’re going to … Continue reading

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Immersion, and the heads up display of the soul

In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths about how 4A were striving to create an incredibly immersive experience, and this immediately grabbed my attention from a design perspective, and … Continue reading

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MASOCORE – The satisfaction of the struggle

It’s the strangest thing. The human mind is designed to work towards things that will bring it pleasure, mostly because we’re all treacherous hedonists, but generally because we like the feeling of accomplishment, so why the hell would we involve … Continue reading

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Indie games aplenty, and what we're up to

Well, for one Jack and I are now on holidays, and he’s going to be writing more for this blog. This is a good thing, he can wax a mean poetic; this also means that we will be doing collaborative … Continue reading

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The "One page game design philosophy"

I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par for an … Continue reading

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Why We Write – And the place of established games journalism styles

Best enjoyed with a chirpy yet slightly sarcastic Midlands English accent. I’ll admit that the thought of niche writings’ place in the world had never really struck me as a minor force until a couple of days ago, when my … Continue reading

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In Retro Retrospect of Borderlands, Some kind of half arsed journal

I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around … Continue reading

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When the Pixels Hit the Fan – What comes after graphics?

It’s an inevitability. Graphics have always been integral to the games industry because they allow the player to access the game in an inviting way, all the way up to the stage where they’ve become gratuitous eye candy. There is … Continue reading

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So, I actually bought Borderlands

In reflection of what I said a few days ago, I’m in conflict and agreement with my points. At this stage I’m on my third attempt at the game, this point is almost insignificant, but a small technical issue meant … Continue reading

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Borderlands, and the necessity of story?

I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash Bros. Brawl … Continue reading

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